第12部分
《《精灵血脉四部曲》(英文版)》 · R.A.Salvatore · 2026-07-25
"You are dismissed," Baenre said to Uthegental. "Back to the forefront."
The spike-haired weapon master smiled wickedly and bowed, never taking his eyes from Berg'inyon. Then he spun on his heel to leave, but spun again immediately as Baenre addressed him once more.
"And if you chance to come upon the tracks of the fleeing svirfnebli," Baenre said, and she paused, looking from Uthegental to Berg'inyon, "do send an emissary to inform me of the chase."
Berg'inyon's shoulders slumped even as Uthegental's grin, showing those filed, pointy teeth, widened so much that it nearly took in his ears. He bowed again and ran off.
"The svirfnebli are mighty foes," Baenre said offhandedly, aiming the remark at Berg'inyon. "They will kill him and all of his party." She didn't really believe the claim, had made it only for Berg'inyon's sake. In looking at her wise son, though, she realized he didn't believe it either.
"And if not," Baenre said, looking the other way, to Quenthel, who stood by impassively, appearing quite bored, and to Methil, who always seemed quite bored, "the gnomes are not so great a prize." The matron mother's gaze snapped back over Berg'inyon. "We know the prize of this march," she said, her voice a feral snarl. She didn't bother to mention that her ultimate goal and Berg'inyon's goal were not the same.
The effect on the young weapon master was instantaneous. He snapped back to rigid attention, and rode off on his lizard as soon as his mother waved her hand to dismiss him.
Baenre turned to Quenthel. See that spies are put among Uthegental's soldiers, her fingers subtly flashed. Baenre paused a moment to consider the fierce weapon master, and to reflect on what he would do if such spies were discovered. Males, Baenre added to her daughter, and Quenthel agreed.
Males were expendable.
Sitting alone as her driftdisk floated amidst the army, Matron Baenre turned her thoughts to more important issues. The rivalry of Berg'inyon and Uthegental was of little consequence, as was Uthegental's apparent disregard for proper command. More disturbing was the svirfneblin absence. Might the wicked gnomes be planning an assault on Menzoberranzan even as Baenre and her force marched away?
It was a silly thought, one Matron Baenre quickly dismissed. More than half the dark elves remained in Menzoberranzan, under the watchful eyes of Mez'Barris Armgo, Triel, and Gromph. If the gnomes attacked, they would be utterly destroyed, more to the Spider Queen's glory.
But even as she considered those city defenses, the thought of a conspiracy against her nagged at the edges of Baenre's consciousness.
Triel is loyal and in control, came a telepathic assurance from Methil, who remained not so far away and was reading Baenre's every thought.
Baenre took some comfort in that. Before she had left Menzoberranzan, she had bade Methil to scour her daughter's reactions to her plans, and the illithid had come back with a completely positive report. Triel was not pleased by the decision to go to Mithril Hall. She feared her mother might be overstepping her bounds, but she was convinced, as most likely were all the others, that, in the face of the destruction of House Oblodra, Lloth had sanctioned this war. Thus, Triel would not head a coup for control of House Baenre in her mother's absence, would not, in any way, go against her mother at this time.
Baenre relaxed. All was going according to design; it was not important that the cowardly gnomes had fled.
All was going even better than design, Baenre decided, for the rivalry between Uthegental and Berg'inyon would provide much entertainment. The possibilities were intriguing. Perhaps if Uthegental killed Drizzt, and killed Berg'inyon in the process, Matron Baenre would force the spike-haired savage into House Baenre to serve as her own weapon master. Mez'Barris would not dare protest, not after Mithril Hall was conquered.
Chapter 18
UNEASY GATHERINGS
"Even now is Regweld, who shall lead us, meeting with Bruenor, who is king," said a rider, a knight wearing the most unusual of armor. There wasn't a smooth spot on the mail; it was ridged and buckled, with grillwork pointing out at various angles, its purpose to turn aside any blows, to deflect rather than absorb.
The man's fifty comrades梐 strange-looking group indeed?were similarly outfitted, which could be readily explained by looking at their unusual pennant. It depicted a stick-man, his hair straight up on end and arms held high, standing atop a house and throwing lightning bolts to the sky (or perhaps he was catching lightning hurled down at him from the clouds梠ne could not be sure). This was the banner of Longsaddle and these were the Longriders, the soldiers of Longsaddle, a capable, if eccentric, group. They had come into Settlestone this cold and gloomy day, chasing the first flakes of the first snow.
"Regweld shall lead you," answered another rider, tall and sure on his saddle, carrying the scars of countless battles. He was more conventionally armored, as were his forty companions, riding under the horse-and-spear banner of Nesme, the proud frontier town on the edge of the dreaded Trollmoors. "But not us. We are the Riders of Nesme, who follow no lead but our own!"
"Just because you got here first doesn't mean you pick the rules!" whined the Longrider.
"Let us not forget our purpose," intervened a third rider, his horse trotting up, along with two companions, to greet the newest arrivals. When he came closer, the others saw from his angular features, shining golden hair, and similarly colored eyes that he was no man at all, but an elf, though tall for one of his race. "I am Besnell of Silverymoon, come with a hundred soldiers from Lady Alustriel. We shall each find our place when battle is joined, though if there is to be any leader among us, it shall be me, who speaks on behalf of Alustriel."
The man from Nesme and the man from Longsaddle regarded each other helplessly. Their respective towns, particularly Nesme, were surely under the shadow of Silverymoon, and their respective rulers would not challenge Alustriel's authority.
"But you are not in Silverymoon," came a roaring reply from Berkthgar, who had been standing in the shadows of a nearby doorway, listening to the argument, almost hoping it would erupt into something more fun than bandied words. "You are in Settle-stone, where Berkthgar rules, and in Settlestone, you are ruled by Berkthgar!"
Everyone tensed, particularly the two Silverymoon soldiers flanking Besnell. The elven warrior sat quietly for a moment, eyeing the huge barbarian as Berkthgar, his gigantic sword strapped across his back, steadily and calmly approached. Besnell was not overly proud, and his rank alone in the Silverymoon detachment proved that he never let pride cloud good judgment.
"Well spoken, Berkthgar the Bold," he politely replied. "And true enough." He turned to the other two mounted leaders. "We have come from Silverymoon, and you from Nesme, and you from Longsaddle, to serve in Berkthgar's cause, and in the cause of Bruenor Battlehammer."
"We came to Bruenor's call," grumbled the Longrider, "not Berkthgar's."
"Would you then take your horse into the dark tunnels beneath Mithril Hall?" reasoned Besnell, who understood from his meetings with Berkthgar and Catti-brie that the dwarves would handle the underground troubles, while the riders would join with the warriors of Settlestone to secure the outlying areas.
"His horse and he might be underground sooner than he expects," Berkthgar piped in, an open threat that shook the Longrider more than a little.
"Enough of this," Besnell was quick to interject. "We have all come together as allies, and allies we shall be, joined in a common cause."
"Joined by fear," the Nesme soldier replied. "We in Nesme once met Bruenor's..." He paused, looking to the faces of the other leaders, then to his own grim men for support, as he searched for the proper words. "We have met King Bruenor's dark-skinned friend," he said finally, his tone openly derisive. "What good might come from association with evil drow?"
The words had barely left his mouth before Berkthgar was upon him, reaching up to grab him by a crease in his armor and pull him low in the saddle, that he might look right into the barbarian's snarling visage. The nearby Nesme soldiers had their weapons out and ready, but so, too, did Berkthgar's people, coming out of every stone house and around every corner.
Besnell groaned and the Longriders, every one, shook their heads in dismay.
"If ever again you speak ill of Drizzt Do'Urden," Berkthgar growled, caring nothing of the swords and spears poised not so far away, "you will offer me an interesting choice. Do I cut you in half and leave you dead on the field, or do I bring you in to Drizzt, that he might find the honor of severing your head himself?"
Besnell walked his horse right up to the barbarian and used its heavy press to force Berkthgar back from the stunned Nesme soldier.
"Drizzt Do'Urden would not kill the man for his words," Besnell said with all confidence, for he had met Drizzt on many occasions during the dark elf's frequent visits to Silverymoon.
Berkthgar knew the elf spoke truly, and so the barbarian leader relented, backing off a few steps.
"Bruenor would kill him," Berkthgar did say, though.
"Agreed," said Besnell. "And many others would take up arms in the dark elf's defense. But, as I have said, enough of this. All joined, we are a hundred and ninety calvary, come to aid in the cause." He looked all around as he spoke and seemed taller and more imposing than his elven frame would normally allow. "A hundred and ninety come to join with Berkthgar and his proud warriors. Rarely have four such groups converged as allies. The Longriders, the Riders of Nesme, the Knights in Silver, and the warriors of Settlestone, all joined in common cause. If the war does come梐nd looking at the allies I have discovered this day, I hope it does梠ur deeds shall be echoed throughout the Realms! And let the drow army beware!"
He had played perfectly on the pride of all of them, and so they took up the cheer together, and the moments of tension were passed. Besnell smiled and nodded as the shouts continued, but he understood that things were not as solid and friendly as they should be. Longsaddle had sent fifty soldiers, plus a handful of wizards, a very great sacrifice from the town that, in truth, had little stake in Bruenor's well-being. The Harpells looked more to the west, to Waterdeep, for trade and alliance, than to the east, and yet they had come to Bruenor's call, including their leader's own daughter.
Silverymoon was equally committed, both by friendship to Bruenor and Drizzt and because Alustriel was wise enough to understand that if the drow army did march to the surface, all the world would be a sadder place. Alustriel had dispatched a hundred knights to Berkthgar, and another hundred rode independently, skirting the eastern foothills below Mithril Hall, covering the more rugged trails that led around Fourthpeak's northern face, to Keeper's Dale in the west. All told, there were two hundred mounted warriors, fully two-fifths of the famed Knights in Silver, a great contingent and a great sacrifice, especially with the first winds of winter blowing cold in the air.
Nesme's sacrifice was less, Besnell understood, and likely the Riders of Nesme's commitment would be too. This was the town with the most to lose, except of course for Settlestone, and yet Nesme had spared barely a tenth of its seasoned garrison. The strained relations between Mithril Hall and Nesme were no secret, a brewing feud that had begun before Bruenor had ever found his homeland, when the dwarf and his fellow companions had passed near Nesme. Bruenor and his friends had saved several riders from marauding bog blokes, only to have the riders turn on them when the battle had ended. Because of the color of Drizzt's skin and the reputation of his heritage, Bruenor's party had been turned away, and though the dwarf's outrage had been later tempered somewhat by the fact that soldiers from Nesme had joined in the retaking of Mithril Hall, relations had remained somewhat strained.
This time the expected opponents were dark elves and, no doubt, that fact alone had reminded the wary men of Nesme of their distrust for Bruenor's closest friend. But at least they had come, and forty were better than none, Besnell told himself. The elf had openly proclaimed Berkthgar the leader of all four groups, and so it would be (though, if and when battle was joined, each contingent would likely fall into its own tactics, hopefully complementing each other), but Besnell saw a role for himself, less obvious, but no less important. He would be the peacemaker; he would keep the factions in line and in harmony.
If the dark elves did come, his job would be much easier, he knew, for in the face of so deadly an enemy, petty grievances would fast be forgotten.
*****
Belwar didn't know whether to feel relief or fear when word came from the spying elemental that the drow, a single drow at least, had indeed gone into Blingdenstone, and that a drow army had marched past the deserted city, finding the tunnels back to the east, the route to Mithril Hall.
The most honored burrow warden sat again in his now customary perch, staring out at the empty tunnels. He thought of Drizzt, a dear friend, and of the place the dark elf now called home. Drizzt had told Belwar of Mithril Hall when he had passed through Blingdenstone on his way to Menzoberranzan several months earlier. How happy Drizzt had been when he spoke of his friends, this dwarf named Bruenor, and the human woman, Catti-brie, who had crossed through Blingdenstone on Drizzt's heels, and had, according to later reports, aided in Drizzt's wild escape from the drow city.
That very escape had facilitated this march, Belwar knew, and yet the gnome remained pleased that his friend had gotten free of Matron Baenre's clutches. Now Drizzt was home, but the dark elves were going to find him.
Belwar recalled the true sadness in Drizzt's lavender eyes when the drow had recounted the loss of one of his surface-found friends. What tears might Drizzt know soon, the gnome wondered, with a drow army marching to destroy his new home?
"Decisions we have to make," came a voice behind the sturdy gnome. Belwar clapped his mithril "hands" together, more to clear his thoughts than anything else, and turned to face Firble.[奇+书+网]
One of the good things that had come from all of this confusion was the budding friendship between Firble and Belwar. As two of the older svirfnebli of Blingdenstone, they had known each other, or of each other, a very long time, but only when Belwar's eyes (because of his friendship with Drizzt) had turned to the world outside the gnomish city had Firble truly come into his life. At first the two seemed a complete mismatch, but both had found strength in what the other offered, and a bond had grown between them?though neither had as yet openly admitted it.
"Decisions?"
"The drow have passed," said Firble.
"Likely to return."
Firble nodded. "Obviously," the round-shouldered councilor agreed. "King Schnicktick must decide whether we are to return to Blingdenstone."
The notion hit Belwar like the slap of a cold, wet towel. Return to Blingdenstone? Of course they were to return to their homes! the most honored burrow warden's thoughts screamed out at him. Any other option was too ridiculous to entertain. But as he calmed and considered Firble's grim demeanor, Belwar began to see the truth of it all. The drow would be back, and if they had made a conquest near or at the surface, a conquest of Mithril Hall, as most believed was their intention, then there would likely remain an open route between Menzoberranzan and that distant place, a route that passed too close to Blingdenstone.
"Words, there are, and from many with influence, that we should go farther west, to find a new cavern, a new Blingdenstone," Firble said. From his tone it was obvious the little councilor was not thrilled at that prospect.
"Never," Belwar said unconvincingly.
"King Schnicktick will ask your opinion in this most important matter," Firble said. "Consider it well, Belwar Dissengulp. The lives of us all may hinge on your answer."
A long, quiet moment passed, and Firble gave a curt nod and turned to leave.
"What does Firble say?" Belwar asked before he could scurry off.
The councilor turned slowly, determinedly, staring Belwar straight in the eye. "Firble says there is only one Blingdenstone," he answered with more grit than Belwar had ever heard, or ever expected to hear, from him. "To leave as the drow pass by is one thing, a good thing. To stay out is not so good."
"Worth fighting for are some things," Belwar added.
"Worth dying for?" Firble was quick to put in, and the councilor did turn and leave.
Belwar sat alone with his thoughts for his home and for his friend.
Chapter 19
IMPROVISING
Catti-brie knew as soon as she saw the dwarven courier's face, his features a mixture of anxiety and battle-lust. She knew, and so she ran off ahead of the messenger, down the winding ways of Mithril Hall, through the Undercity, seeming almost deserted now, the furnaces burning low. Many eyes regarded her, studied the urgency in her stride, and understood her purpose. She knew, and so they all knew. The dark elves had come.
The dwarves guarding the heavy door leading out of Mithril Hall proper nodded to her as she came through. "Shoot straight, me girl!" one of them yelled at her back, and, though she was terribly afraid, though it seemed as if her worst nightmare was about to come true, that brought a smile to her face.
She found Bruenor, Regis beside him, in a wide cavern, the same chamber where the dwarves had defeated a goblin tribe not so long ago. Now the place had been prepared as the dwarf king's command post, the central brain for the defense of the outer and lower tunnels. Nearly all tunnels leading to this chamber from the wilds of the Underdark had been thoroughly trapped or dropped altogether, or were now heavily guarded, leaving the chamber as secure a place as could be found outside Mithril Hall proper.
"Drizzt?" Catti-brie asked.
Bruenor looked across the cavern, to a large tunnel exiting into the deeper regions. "Out there," he said, "with the cat."
Catti-brie looked around. The preparations had been made; everything had been set into place as well as possible in the time allowed. Not so far away, Stumpet Rakingclaw and her fellow clerics crouched and knelt on the floor, lining up and sorting dozens of small potion bottles and preparing bandages, blankets, and herbal salves for the wounded. Catti-brie winced, for she knew that all those bandages and more would be needed before this was finished.
To the side of the clerics, three of the Harpells桯arkle, Bidderdoo, and Bella don DelRoy梒onferred over a small, round table covered with dozens of maps and other parchments.
Bella looked up and motioned to Bruenor, and the dwarf king rushed to her side.
"Are we to sit and wait?" Catti-brie asked Regis.
"For the time," the halfling answered. "But soon Bruenor and I will lead a group out, along with one of the Harpells, to rendezvous with Drizzt and Pwent in Tunult's Cavern. I'm sure Bruenor means for you to come with us."
"Let him try to stop me," Catti-brie muttered under her breath. She silently considered the rendezvous. Tunult's Cavern was the largest chamber outside Mithril Hall, and if they were going to meet Drizzt there, instead of some out-of-the-way place梐nd if the dark elves were indeed in the tunnels near Mithril Hall梩hen the anticipated battle would come soon. Catti-brie took a deep breath and took up Taulmaril, her magical bow. She tested its pull, then checked her quiver to make sure it was full, even though the enchantment of the quiver ensured that it was always full.
We are ready, came a thought in her mind, a thought imparted by Khazid'hea, she knew. Catti-brie took comfort in her newest companion. She trusted the sword now, knew that it and she were of like mind. And they were indeed ready; they all were.
Still, when Bruenor and Bidderdoo walked away from the other Harpells, the dwarf motioning to his personal escorts and Regis and Catti-brie, the young woman's heart skipped a few beats.
*****
The Gutbuster Brigade rambled and jostled, bouncing off walls and each other. Drow in the tunnels! They had spotted drow in the tunnels, and now they needed a catch or a kill.
To the few dark elves who were indeed so close to Mithril Hall, forward scouts for the wave that would follow, the thunder of Pwent's minions seemed almost deafening. The drow were a quiet race, as quiet as the Underdark itself, and the bustle of surface-dwelling dwarves made them think that a thousand fierce warriors were giving chase. So the dark elves fell back, stretched their lines thin, with the more-important females taking the lead in the retreat and the males forced to hold the line and delay the enemy.
First contact was made in a narrow but high tunnel. The Gut-busters came in hard and fast from the east, and three drow, levitating among the stalactites, fired hand-crossbows, putting poison-tipped darts into Pwent and the two others flanking him in the front rank.
"What!" the battlerager roared, as did his companions, surprised by the sudden sting. The ever wary Pwent, cunning and comprehending, looked around, then he and the other two fell to the floor.
With a scream of surprise, the rest of the Gutbusters turned about and fled, not even thinking to recover their fallen comrades.
Kill two. Take one back for questioning, the most important of the three dark elves signaled as he and his companions began floating back to the floor.
They touched down lightly and drew out fine swords.
Up scrambled the three battleragers, their little legs pumping under them in a wild flurry. No poison, not even the famed drow sleeping poison, could get through the wicked concoctions this group had recently imbibed. Gutbuster was a drink, not just a brigade, and if a dwarf could survive the drink itself, he wouldn't have to worry much about being poisoned (or being cold) for some time.
Closest to the dark elves, Pwent lowered his head, with its long helmet spike, and impaled one elf through the chest, blasting through the fine mesh of drow armor easily and brutally.
The second drow managed to deflect the next battlerager's charge, turning the helmet spike aside with both his swords. But a mailed fist, the knuckles devilishly spiked with barbed points, caught the drow under the chin and tore a gaping hole in his throat. Fighting for breath, the drow managed to score two nasty hits on his opponent's back, but those two strikes did little in the face of the flurry launched by the wild-eyed dwarf.
Only the third drow survived the initial assault. He leaped high in the air, enacting his levitation spell once more, and got just over the remaining dwarf's barreling charge梞ostly because the dwarf slipped on the slick blood of Thibbledorf Pwent's quick kill.
Up went the drow, into the stalactite tangle, disappearing from sight.
Pwent straightened, shaking free of the dead drow. "That way!" he roared, pointing farther along the corridor. "Find an open area o' ceiling and take up a watch! We're not to let this one get away!"
Around the eastern bend came the rest of the Gutbusters, whooping and shouting, their armor clattering, the many creases and points on each suit grating and squealing like fingernails on slate.
"Take to lookin'!" Pwent bellowed, indicating the ceiling, and all the dwarves bobbed about eagerly.
One screeched, taking a hand-crossbow hit squarely in the face, but that shout of pain became a cry of joy, for the dwarf had only to backtrack the angle to spot the floating drow. Immediately a globe of darkness engulfed that area of the stalactites, but the dwarves now knew where to find him.
"Lariat!" Pwent bellowed, and another dwarf pulled a rope from his belt and scrambled over to the battlerager. The end of the rope was looped and securely tied in a slip knot, and so the dwarf, misunderstanding Pwent's intent, put the lasso twirling over his head and looked to the darkened area, trying to discern his best shot.
Pwent grabbed him by the wrist and held fast, sending the rope limply to the floor. "Battlerager lariat," Pwent explained.
Other dwarves crowded about, not knowing what their leader had in mind. Smiles widened on every face as Pwent slipped the loop over his foot, tightened it about his ankle, and informed the others that it would take more than one of them to get this drow-catcher flying.
Every eager dwarf grabbed the rope and began tugging wildly, doing no more than to knock Pwent from his feet. Gradually, sobered by the threats of the vicious battlerager commander, they managed to find a rhythm, and soon had Pwent skipping about the floor.
Then they had him up in the air, flying wildly, round and round. But too much slack was given the rope, and Pwent scraped hard against one of the corridor walls, his helmet spike throwing a line of bright sparks.
This group learned fast, though梒onsidering that they were dwarves who spent their days running headlong into steel-reinforced doors梐nd they soon had the timing of the spin and the length of the rope perfect.
Two turns, five turns, and off flew the battlerager, up into the air, to crash among the stalactites. Pwent grabbed onto one momentarily, but it broke away from the ceiling and down the dwarf and stone tumbled.
Pwent hit hard, then bounced right back to his feet.
"One less barrier to our enemy!" one dwarf roared, and before the dazed Pwent could protest, the others cheered and tugged, bringing the battlerager lariat to bear once more.
Up flew Pwent, to similar, painful results, then a third time, then a fourth, which proved the charm, for the poor drow, blind to the scene, finally dared to come out into the open, edging his way to the west.
He sensed the living lariat coming and managed to scramble behind a long, thin stalactite, but that hardly mattered, for Pwent took the stone out cleanly, wrapped his arms about it, and about the drow behind it, and drow, dwarf, and stone fell together, crashing hard to the floor. Before the drow could recover, half the brigade had fallen over him, battering him into unconsciousness.
It took them another five minutes to get the semiconscious Pwent to let go of the victim.
They were up and moving, Pwent included, soon after, having tied the drow, ankles and wrists to a long pole, supported on the shoulders of two of the group. They hadn't even cleared the corridor, though, when the dwarves farthest to the west, the two Pwent had sent to watch, took up a cry of "Drow!" and spun about at the ready.
Into the passage came a lone, trotting dark elf, and before Pwent could yell out "Not that one!" the two dwarves lowered their heads and roared in.
In a split second, the dark elf cut left, back to the right, spun a complete circuit to the right, then went wide around the end, and the two Gutbusters stumbled and slammed hard into the wall. They realized their foolishness when the great panther came by an instant later, following her drow companion.
Drizzt was back by the dwarves' side, helping them to their feet. "Run on," he whispered, and they paused at the warning long enough to hear the rumble of a not-so-distant charge.
Misunderstanding, the Gutbusters smiled widely and prepared to continue their own charge to the west, headlong into the approaching force, but Drizzt held them firmly.
"Our enemies are upon us in great numbers," he said. "You will get your fight, more than you ever hoped for, but not here."
By the time Drizzt, the two dwarves, and the panther caught up to Pwent, the noise of the coming army was clearly evident.
"I thought ye said the damned drow moved silent," Pwent remarked, double-stepping beside the swift ranger.
"Not drow," Drizzt replied. "Kobolds and goblins."
Pwent skidded to an abrupt halt. "We're runnin' from stinkin' kobolds?" he asked.
"Thousands of stinking kobolds," Drizzt replied evenly, "and bigger monsters, likely with thousands of drow behind them."
"Oh," answered the battlerager, suddenly out of bluster.
In the familiar tunnels, Drizzt and the Gutbusters had no trouble keeping ahead of the rushing army. Drizzt took no detours this time, but ran straight to the east, past the tunnels the dwarves had rigged to fall.
"Run on," the drow ordered the assigned trap-springers, a handful of dwarves standing ready beside cranks that would release the ropes supporting the tunnel structure. Each of them in turn stared blankly at the surprising command.
"They're coming," one remarked, for that is exactly why these dwarves were out in the tunnels.
"All you will catch is kobolds," Drizzt, understanding the drow tactics, informed them. "Run on, and let us see if we cannot catch a few drow as well."
"But none'll be here to spring the traps!" more than one dwarf, Pwent among them, piped in.
Drizzt's wicked grin was convincing, so the dwarves, who had learned many times to trust the ranger, shrugged and fell in line with the retreating Gutbusters.
"Where're we runnin' to?" Pwent wanted to know.
"Another hundred strides," Drizzt informed him. "Tunult's Cavern, where you will get your fight."
"Promises, promises," muttered the fierce Pwent.
Tunult's Cavern, the most open area this side of Mithril Hall, was really a series of seven caverns connected by wide, arching tunnels. Nowhere was the ground even; some chambers sat higher than others, and more than one deep fissure ran across the floors.
Here waited Bruenor and his escorts, along with nearly a thousand of Mithril Hall's finest fighters. The original plan had called for Tunult's Cavern to be set up as an outward command post, used as a send-off point to the remaining, though less direct, tunnels after the drow advance had been stopped cold by the dropped stone.
Drizzt had altered that plan, and he rushed to Bruenor's side, conferring with the dwarf king, and with Bidderdoo Harpell, a wizard that the drow was surely relieved to find.
"Ye gave up the trap-springing positions!" Bruenor bellowed at the ranger as soon as he understood that the tunnels beyond were still intact.
"Not so," Drizzt replied with all confidence. Even as his gaze led Bruenor's toward the eastern tunnel, the first of the kobold ranks rushed in, pouring like water behind a breaking dam into the waiting dwarves. "I merely got the fodder out of the way."
Chapter 20
THE BATTLE OF TUNULT'S CAVERN
The confusion was immediate and complete, kobolds swarming in by the dozens, and tough dwarves forming into tight battle groups and rushing fast to meet them.
Catti-brie put her magical bow up and fired arrow after arrow, aiming for the main entrance. Lightning flashed with each shot as the enchanted bolt sped off, crackling and sparking every time it skipped off a wall. Kobolds went down in a line, one arrow often killing several, but it hardly seemed to matter, so great was the invading throng.
Guenhwyvar leaped away, Drizzt quick-stepping behind. A score of kobolds had somehow wriggled past the initial fights and were bearing down on Bruenor's position. A shot from Catti-brie felled one; Guenhwyvar's plunge scattered the rest, and Drizzt, moving quicker than ever, slipped in, stabbed one, pivoted and spun to the left, launching the blue-glowing Twinkle against the attempted parry of another. Had Twinkle been a straight blade, the kobold's small sword would have deflected it high, but Drizzt deftly turned the curving weapon over in his hand and slightly altered the angle of his attack. Twinkle rolled over the kobold's sword and dove into its chest.
The drow had never stopped his run and now skittered back to the right and slid to one knee. Across came Twinkle, slapping against one kobold blade, driving it hard into a second. Stronger than both the creatures combined, and with a better angle, Drizzt forced their swords and their defense high, and his second scimitar slashed across the other way, disemboweling one and taking the legs out from under the other.
"Damn drow's stealing all the fun," Bruenor muttered, running to catch up to the fray. Between Drizzt, the panther, and Catti-brie's continuing barrage, few of the twenty kobolds still stood by the time he got there, and those few had turned in full flight.
"Plenty more to kill," Drizzt said into Bruenor's scowl, recognizing the sour look.
A line of silver-streaking arrow cut between them as soon as the words had left the drow's mouth. When the spots cleared from before their eyes, the two turned and regarded the scorched and dead kobolds taken down by Catti-brie's latest shot.
Then she, too, was beside them, Khazid'hea in hand, and Regis, holding the little mace Bruenor had long ago forged for him, was beside her. Catti-brie shrugged as her friends regarded the change in weapon, and, looking about, they understood her tactics. With more kobolds pouring in, and more dwarves coming out of the other chambers to meet the charge, it was simply too confusing and congested for the woman to safely continue with her bow.
"Run on," Catti-brie said, a wistful smile crossing her fair features.
Drizzt returned the look, and Bruenor, even Regis, had a sparkle in his eye. Suddenly it seemed like old times.
Guenhwyvar led their charge, Bruenor fighting hard to keep close to the panther's tail. Catti-brie and Regis flanked the dwarf, and Drizzt, speeding and spinning, flanked the group, first on the left, then on the right, seeming to be wherever battle was joined, running too fast to be believed.
*****
Bidderdoo Harpell knew he had erred. Drizzt had asked him to get to the door, to wait for the first drow to show themselves inside the cavern and then launch a fireball back down the tunnel, where the flames would burn through the supporting ropes and drop the stone.
"Not a difficult task," Bidderdoo had assured Drizzt, and so it should not have been. The wizard had memorized a spell that could put him in position, and knew others to keep him safely hidden until the blast was complete. So when all about him had run off to join in the fracas, they had gone reassured that the traps would be sprung, that the tunnels would be dropped, and that the tide of enemies would be stemmed.
Something went wrong. Bidderdoo had begun casting the spell to get him to the tunnel entrance, had even outlined the extradimensional portal that would reopen at the desired spot, but then the wizard had seen a group of kobolds, and they had seen him. This was not hard to do, for Bidderdoo, a human and not blessed with sight that could extend into the infrared spectrum, carried a shining gemstone. Kobolds were not stupid creatures, not when it came to battle, and they recognized this seemingly out-of-place human for what he was. Even the most inexperienced of kobold fighters understood the value of getting to a wizard, of forcing a dangerous spell-caster into melee combat, keeping his hands tied up with weapons rather than often explosive components.
Still, Bidderdoo could have beaten their charge, could have stepped through the dimensions to get to his appointed position.
For seven years, until the Time of Troubles, Bidderdoo Harpell had lived with the effects of a potion gone awry, had lived as the Harpell family dog. When magic went crazy, Bidderdoo had reverted to his human form條ong enough, at least, to get the necessary ingredients together to counteract the wild potion. Soon after, Bidderdoo had gone back to his flea-bitten self, but he had helped his family find the means to get him out of the enchantment. A great debate had followed in the Ivy Mansion as to whether they should "cure" Bidderdoo or not. It seemed that many of the Harpells had grown quite fond of the dog, more so than they had ever loved Bidderdoo as a human.
Bidderdoo had even served as Harkle's seeing-eye dog on a long stretch of the journey to Mithril Hall, when Harkle had no eyes.
But then magic had straightened out, and the debate became moot, for the enchantment had simply gone away.
Or had it? Bidderdoo had held no doubts about the integrity of his cure until this very moment, until he saw the kobolds approaching. His upper lip curled back in an open snarl; he felt the hair on the back of his neck bristling and felt his tailbone tighten梚f he still had a tail, it would be straight out behind him!
He started down into a crouch, and noticed only then that he had not paws, but hands, hands that held no weapons. He groaned, for the kobolds were only ten feet away.
The wizard went for a spell instead. He put the tips of his thumbs together, hands out wide to each side, and chanted frantically.
The kobolds came in, straight ahead and flanking, and the closest of them had a sword high for a strike.
Bidderdoo's hands erupted in flame, jets of scorching, searing fire, arcing out in a semicircle.
Half a dozen kobolds lay dead, and several others blinked in amazement through singed eyelashes.
"Hah!" Bidderdoo cried, and snapped his fingers.
The kobolds blinked again and charged, and Bidderdoo had no spells quick enough to stop them.
*****
At first the kobolds and goblins seemed a swarming, confused mass, and so it remained for many of the undisciplined brawlers. But several groups had trained for war extensively in the caverns beneath the complex of House Oblodra. One of these, fifty strong, formed into a tight wedge, three large kobolds at the tip and a tight line running back and wide to each side.
They entered the main chamber, avoided combat enough to form up, and headed straight to the left, toward the looming entrance of one of the side caverns. Mostly the dwarves avoided them, with so many other easier kills available, and the kobold group almost got to the side chamber unscathed.
Coming out of that chamber, though, was a group of a dozen dwarves. The bearded warriors hooted and roared and came on fiercely, but the kobold formation did not waver, worked to perfection as it split the dwarven line almost exactly in half, then widened the gap with the lead kobolds pressing to the very entrance of the side chamber. A couple of kobolds went down in that charge, and one dwarf died, but the kobold ranks tightened again immediately, and those dwarves caught along the inside line, caught between the kobolds and the main cavern's low sloping wall, found themselves in dire straights indeed.
Across the way, the "free" half of the dwarven group realized their error, that they had taken the kobolds too lightly and had not expected such intricate tactics. Their kin would be lost, and there was nothing they could do to get through this surprisingly tight, disciplined formation梞ade even tighter by the fact that, in going near the wall, the kobolds went under some low-hanging stalactites.
The dwarves attacked fiercely anyway, spurred on by the cries of their apparently doomed companions.
Guenhwyvar was low to the ground, low enough to skitter under any stalactites. The panther hit the back of the kobold formation in full stride, blasting two kobolds away and running over a third, claws digging in for a better hold as the cat crossed over.
Drizzt came in behind, sliding to one knee again and killing two kobolds in the first attack routine. Beside him charged Regis, no taller than a kobold and fighting straight up and even against one.
With his great, sweeping style of axe-fighting, Bruenor found the tight quarters uncomfortable at best. Even worse off was Catti-brie, not as agile or quick as Drizzt. If she went down to one knee, as had the drow, she would be at a huge disadvantage indeed.
But standing straight, a stalactite in her face, she wasn't much better off.
Khazid'hea gave her the answer.
It went against every instinct the woman had, was contrary to everything Bruenor (who had spent much of his life repairing damaged weapons) had taught her about fighting. But, hardly thinking, Catti-brie clasped her sword hilt in both hands and brought the magnificent weapon streaking straight across, up high.
Khazid'hea's red line flashed angrily as the sword connected on the hanging stone. Catti-brie's momentum slowed, but only slightly, for Cutter lived up to its name, shearing through the rock. Catti-brie jerked to the side as the sword exited the stalactite, and she would have been vulnerable in that instant梕xcept that the two kobolds in formation right before her were suddenly more concerned that the sky was falling.
One got crushed under the stalactite, and the other's death was just as quick, as Bruenor, seeing the opening, rushed in with an overhead chop that nearly took the wretched thing in half.
Those dwarves that had been separated on the outside rank took heart at the arrival of so powerful a group, and they pressed the kobold line fiercely, calling out to their trapped companions to "hold fast!" and promising that help would soon arrive.
Regis hated to fight, at least when his opponent could see him coming. He was needed now, though. He knew that, and would not shirk his responsibilities. Beside him, Drizzt was fighting from his knees; how could the halfling, who would have to get up on his tiptoes to bang his head on a stalactite, justify standing behind his drow friend this time?
Both hands on his mace handle, Regis went in fiercely. He smiled as he actually scored a hit, the well-forged weapon crumbling a kobold arm.
Even as that opponent fell away, though, another squeezed in and struck, its sword catching Regis under his upraised arm. Only fine dwarven armor saved him梙e made a note to buy Buster Bracer a few large mugs of mead if he ever got out of this alive.
Tough was the dwarven armor, but the kobold's head was not as tough, as the halfling's mace proved a moment later.
"Well done," Drizzt congratulated, his battle ebbing enough for him to witness the halfling's strike.
Regis tried to smile, but winced instead at the pain of his bruised ribs.
Drizzt noted the look and skittered across in front of Regis, meeting the charge as the kobold formation shifted to compensate for the widening breach. The drow's scimitars went into a wild dance, slashing and chopping, often banging against the low-hanging stalactites, throwing sparks, but more often connecting on kobolds.
To the side, Catti-brie and Bruenor had formed up into an impromptu alliance, Bruenor holding back the enemy, while Catti-brie and Cutter continued to clear a higher path, dropping the hanging stones one at a time.
Across the way, though, the dwarves remained sorely pressed, with two down and the other five taking many hits. None of the friends could get to them in time, they knew, none could cross through the tight formation.
None except Guenhwyvar.
Flying like a black arrow, the panther bored on, running down kobold after kobold, shrugging off many wicked strikes. Blood streamed from the panther's flanks, but Guenhwyvar would not be deterred. She got to the dwarves and bolstered their line, and their cheer at her appearance was of pure delight and salvation.
A song on their lips, the dwarves fought on, the panther fought on, and the kobolds could not finish the task. With the press across the way, the formation soon crumbled, and the dwarven group was reunited, that the wounded could be taken from the cavern.
Drizzt and Catti-brie's concern for Guenhwyvar was stolen by the panther's roar, and its flight, as Guenhwyvar led the five friends off to the next place where they would be needed most.
*****
Bidderdoo closed his eyes, wondering what mysteries death would reveal.
He hoped there would be some, at least.
He heard a roar, then a clash of steel in front of him. Then came a grunt, and the sickening thud of a torn body slapping against the hard floor.
They are fighting over who gets to kill me, the mage thought.
More roars梔warven roars!梐nd more grunts; more torn bodies falling to the stone.
Bidderdoo opened his eyes to see the kobold ranks decimated, to see a handful of the dirtiest, smelliest dwarves imaginable hopping up and down about him, pointing this way and that, as they of the Gutbuster Brigade tried to figure out where they might next cause the most havoc.
Bidderdoo took a moment to regard the kobolds, a dozen corpses that had been more than killed. "Shredded," he whispered, and he nodded, deciding that was a better word.
"Ye're all right now," said one of the dwarves桞idderdoo thought he had heard this one's name as Thibbledorf Pwent or some such thing (not that anyone named Bidderdoo could toss insults regarding names). "And me and me own're off!" the wild battlerager huffed.
Bidderdoo nodded, then realized he still had a serious problem.
He had only prepared for one spell that could open such a dimensional door, and that one was wasted, the enchantment expired as he had battled with the kobolds.
"Wait!" he screamed at Pwent, and he surprised himself, and the dwarf, for along with his words came out a caninelike yelp.
Pwent regarded the Harpell curiously. He hopped up right before Bidderdoo and cocked his head to the side, a movement exaggerated by the tilting helmet spike.
"Wait. Pray, do not run off, good and noble dwarf," Bidderdoo said sweetly, needing assistance.
Pwent looked around and behind, as if trying to figure out who this mage was talking to. The other Gutbusters were similarly confused, some standing and staring blankly, scratching their heads.
Pwent poked a stubby, dirty finger into his own chest, his expression showing that he hardly considered himself "good and noble."
"Do not leave me," Bidderdoo pleaded.
"Ye're still alive," Pwent countered. "And there's not much for killin' over here." As though that were explanation enough, the battlerager spun and took a stride away.
"But I've failed!" Bidderdoo wailed, and a howl escaped his lips at the end of the sentence.
"Ye've fail-doooo?" Pwent asked.
"Oh, we are all do-oooo-omed!" the howling mage went on dramatically. "It's too-oooo far."
All the battleragers were around Bidderdoo by this point, intrigued by the strange accent, or whatever it was. The closest enemies, a band of goblins, could have attacked then, but none wanted to go anywhere near this wild troupe, a point made especially clear with the last group of kobolds lying in bloody pieces about the area.
"Ye better be quick and to the point," Pwent, anxious to kill again, barked at Bidderdoo.
"Oooo."
"And stop the damned howlin'!" the battlerager demanded.
In truth, poor Bidderdoo wasn't howling on purpose. In the stress of the situation, the mage who had lived so long as a dog was unintentionally recalling the experience, discovering once more those primal canine instincts. He took a deep breath and pointedly reminded himself he was a man, not a dog. "I must get to the tunnel entrance, he said without a howl, yip, or yelp. "The drow ranger bade me to send a spell down the corridor."
"I'm not for carin' for wizard stuff," Pwent interrupted, and turned away once more.
"Are ye for droppin' the stinkin' tunnel on the stinkin' drow's heads?" Bidderdoo asked in his best battlerager imitation.
"Bah!" Pwent snorted, and all the dwarven heads were bobbing eagerly about him. "Me and me own'll get ye there!"
Bidderdoo took care to keep his visage stern, but silently thought himself quite clever for appealing to the wild dwarves' hunger for carnage.
In the blink of a dog's eye, Bidderdoo was swept up in the tide of running Gutbusters. The wizard suggested a roundabout route, skirting the left-hand, or northern, side of the cavern, where the fighting had become less intense.
Silly mage.
The Gutbuster Brigade ran straight through, ran down kobolds and the larger goblins who had come in behind the kobold ranks. They almost buried a couple of dwarves who weren't quick enough in diving aside; they bounced off stalagmites, ricocheting and rolling on. Before Bidderdoo could even begin to protest the tactic, he found himself nearing the appointed spot, the entrance to the tunnel.
He spent a brief moment wondering which was faster, a spell opening a dimensional door or a handful of battle-hungry battleragers. He even entertained the creation of a new spell, Battlerager Escort, but he shook that notion away as a more immediate problem, a pair of huge, bull-headed minotaurs and a dark elf behind them, entered the cavern.
"Defensive posture!" cried Bidderdoo. "You must hold them off! Defensive posture!"
Silly mage.
The closest two Gutbusters flew headlong, diving into the feet of the towering, eight-foot monsters. Before they even realized what had hit them, the minotaurs were falling forward. Neither made it unobstructed to the ground, though, as Pwent and another wild-eyed dwarf roared in, butting the minotaurs head-to-head.
A globe of darkness appeared behind the tumble, and the drow was nowhere to be seen.
Bidderdoo wisely began his spellcasting. The drow were here! Just as Drizzt had figured, the dark elves were coming in behind the kobold fodder. If he could get the fireball away now, if he could drop the tunnel...
He had to force the words through a guttural, instinctual growl coming from somewhere deep in his throat. He had the urge to join the Gutbusters, who were all clamoring over the fallen minotaurs, taking the brutes apart mercilessly. He had the urge to join in the feast.
"The feast?" he asked aloud.
Bidderdoo shook his head and began again, concentrating on the spell. Apparently hearing the wizard's rhythmic cadence, the drow came out of the darkness, hand-crossbow up and ready.
Bidderdoo closed his eyes, forced the words to flow as fast as possible. He felt the sting of the dart, right in the belly, but his concentration was complete and he did not flinch, did not interrupt the spell.
His legs went weak under him; he heard the drow coming, imagined a shining sword poised for a killing strike.
Bidderdoo's concentration held. He completed the dweomer, and a small, glowing ball of fire leaped out from his hand, soared through the darkness beyond, down the tunnel.
Bidderdoo teetered with weakness. He opened his eyes, but the cavern about him was blurry and wavering. Then he fell backward, fell as though the floor were rushing up to swallow him.
Somewhere in the back of his mind he expected to hit the stone hard, but then the fireball went off.
Then the tunnel fell.
Chapter 21
ONE FOR THE GOOD GUYS
A heavy burden weighed on the most honored burrow warden's strong shoulders, but Belwar did not stoop as he marched through the long, winding tunnels. He had made the decision with a clear mind and definite purpose, and he simply refused to second-guess himself all the way to Mithril Hall.
His opponents in the debate had argued that Belwar was motivated by personal friendship, not the best interests of the svirfnebli. Firble had learned that Drizzt Do'Urden, Belwar's drow friend, had escaped Menzoberranzan, and the drow march, by all indications, was straight for Mithril Hall, no doubt motivated in part by Lloth's proclaimed hatred of the renegade.
Would Belwar lead Blingdenstone to war, then, for the sake of a single drow?
In the end, that vicious argument had been settled not by Bel-war, but by Firble, another of the oldest svirfnebli, another of those who had felt the pain most keenly when Blingdenstone had been left behind.
"A clear choice we have," Firble had said. "Go now and see if we can aid the enemies of the dark elves, or a new home we must find, for the drow will surely return, and if we stand then, we stand alone."
It was a terrible, difficult decision for the council and for King Schnicktick. If they followed the dark elves and found their suspicions confirmed, found a war on the surface, could they even count on the alliance of the surface dwarves and the humans, races the deep gnomes did not know?
Belwar assured them they could. With all his heart, the most honored burrow warden believed that Drizzt, and any friends Drizzt had made, would not let him down. And Firble, who knew the outside world so well (but was, by his own admission, somewhat ignorant of the surface), agreed with Belwar, simply on the logic that any race, even not-so-intelligent goblins, would welcome allies against the dark elves.
So Schnicktick and the council had finally agreed, but, like every other decision of the ultimately conservative svirfnebli, they would go only so far. Belwar could march in pursuit of the drow, and Firble with him, along with any gnomes who volunteered. They were scouts, Schnicktick had emphasized, and no marching army. The svirfneblin king and all those who had opposed Belwar's reasoning were surprised to find how many volunteered for the long, dangerous march. So many, in fact, that Schnicktick, for the simple sake of the city operation, had to limit the number to fifteen score.
Belwar knew why the other svirfnebli had come, and knew the truth of his own decision. If the dark elves went to the surface and overwhelmed Mithril Hall, they would not allow the gnomes back into Blingdenstone. Menzoberranzan did not conquer, then leave. No, it would enslave the dwarves and work the mines as its own, then pity Blingdenstone, for the svirfneblin city would be too close to the easiest routes to the conquered land.
So although all of these svirfnebli, Belwar and Firble included, were marching farther from Blingdenstone than they had ever gone before, they knew that they were, in effect, fighting for their homeland.
Belwar would not second-guess that decision, and, keeping that in mind, his burden was lessened.
*****
Bidderdoo put the fireball far down the tunnel, but the narrow ways could not contain the sheer volume of the blast. A line of fire rushed out of the tunnel, back into the cavern, like the breath of an angry red dragon, and Bidderdoo's own clothes lit up. The mage screamed梐s did every dwarf and kobold near him, as did the next line of minotaurs, rushing down for the cavern, as did the skulking dark elves behind them.
In the moment of the wizard's fireball, all of them screamed, and, just as quickly, the cries went away, extinguished, overwhelmed, by hundreds of tons of dropping stone.
Again the backlash swept into the cavern, a blast so strong that the gust of it blew away the fires licking at Bidderdoo's robes. He was flying suddenly, as were all those near him, flying and dazed, pelted with stone, and extremely lucky, for none of the dropping, stalactites or the heavy stone displaced in the cavern squashed him.
The ground trembled and bucked; one of the cavern walls buckled, and one of the side chambers collapsed. Then it was done, and the tunnel was gone, just gone, as though it had never been there, and the chamber that had been named for the dwarf Tunult seemed much smaller.
Bidderdoo pulled himself up from the piled dust and debris shakily and brushed the dirt from his glowing gemstone. With all the dust in the air, the light from the enchanted stone seemed meager indeed. The wizard looked at himself, seeing more skin than clothing, seeing dozens of bruises and bright red on one arm, under the clinging dust, where the fires had gotten to his skin.
A helmet spike, bent slightly to the side, protruded from a pile not far away. Bidderdoo was about to speak a lament for the battlerager, who had gotten him to the spot, but Pwent suddenly burst up from the dust, spitting pebbles and smiling crazily.
"Well done!" the battlerager roared. "Do it again!"
Bidderdoo started to respond, but then he swooned, the insidious drow poison defeating the momentary jolt of adrenaline. The next thing the unfortunate wizard knew, Pwent was holding him up and he was gagging on the most foul-tasting concoction ever brewed. Foul but effective, for Bidderdoo's grogginess was no more.
"Gutbuster!" Pwent roared, patting the trusty flask on his broad belt.
As the dust settled, the bodies stirred, one by one. To a dwarf, the Gutbuster Brigade, tougher than the stone, remained, and the few kobolds that had survived were cut down before they could plead.
The way the cavern had collapsed, with the nearest side chamber gone, and the wall opposite that having buckled, this small group found itself cut off from the main force. They weren't trapped, though, for one narrow passage led to the left, back toward the heart of Tunult's Cavern. The fighting in there had resumed, so it seemed from the ring of metal and the calls of both dwarves and kobolds.
Unexpectedly, Thibbledorf Pwent did not lead his force headlong into the fray. The passage was narrow at this end, and seemed to narrow even more just a short way in, so much so that Pwent didn't even think they could squeeze through. Also, the battlerager spotted something over Bidderdoo's shoulder, a deep crack in the wall to the side of the dropped tunnel. As he neared the spot, Pwent felt the stiff breeze rushing out of the crack, as the air pressure in the tunnels beyond adjusted to the catastrophe.
Pwent hooted and slammed the wall below the crack with all his strength. The loose stone gave way and fell in, revealing a passageway angling into the deeper corridors beyond.
"We should go back and report to King Bruenor," Bidderdoo reasoned, "or go as far as the tunnel takes us, to let them know we are in here, that they might dig us out."
Pwent snorted. "Wouldn't be much at scoutin' if we let this tunnel pass," he argued. "If the drow find it, they'll be back quicker than Bruenor's expectin'. Now that's a report worth givin'!"
In truth, it was difficult for the outrageous dwarven warrior to ignore those tempting sounds of battle, but Pwent found his heart seeking the promise of greater enemies, of drow and minotaurs, in the open corridors the other way.
"And if we get stuck in that tunnel there," Pwent continued, pointing back toward what remained of Tunult's Cavern, "the damned drow'll walk right up our backs!"
The Gutbuster Brigade formed up behind their leader, but Bidderdoo shook his head and squeezed into the passage. His worst fears were quickly realized, for it did indeed narrow, and he could not get near the open area beyond, where the fighting continued, could not even get close enough to hope to attract attention above the tumult of battle.
Perhaps he had a spell that would aid him, Bidderdoo reasoned, and he reached into an impossibly deep pocket to retrieve his treasured spellbook. He pulled out a lump of ruffled pages, smeared and singed, many with ink blotched from the intense heat. The glue and stitches in the binding, too, had melted, and when Bidderdoo held the mess up, it fell apart.
The wizard, breathing hard suddenly, feeling as if the world were closing in on him, gathered together as many of the parchments as he could and scrambled back out of the passageway, to find, to his surprise and relief, Pwent and the others still waiting for him.
"Figgered ye'd change yer mind," the battlerager remarked, and he led the Gutbuster Brigade, plus one, away.
*****
Fifty drow and an entire minotaur grouping, Quenthel Baenre's hands flashed, and from the sharp, jerking movements, her mother knew she was outraged.
Fool, Matron Baenre mused. She wondered then about her daughter's heart for this expedition. Quenthel was a powerful priestess, there could be no denying that, but only then did the withered old matron mother realize that young Quenthel had never really seen battle. House Baenre had not warred in many hundreds of years, and because of her accelerated education through the Academy, Quenthel had been spared the duties of escorting scouting patrols in the wild tunnels outside Menzoberranzan.
It struck Baenre then that her daughter had never even been outside the drow city.
The primary way to Mithril Hall is no more, Quenthel's hands went on. And several paralleling passages have fallen as well. And worse, Quenthel stopped abruptly, had to pause and take a deep breath to steady herself. When she began again, her face was locked in a mask of anger. Many of the dead drow were females, several powerful priestesses and one a high priestess.
Still the movements were exaggerated, too sharp and too quick. Did Quenthel really believe this conquest would be easy? Baenre wondered. Did she think no drow would be killed?
Baenre wondered, and not for the first time, whether she had erred in bringing Quenthel along. Perhaps she should have brought Triel, the most capable of priestesses.
Quenthel studied the hard look that was coming at her and understood that her mother was not pleased. It took her a moment to realize she was irritating Baenre more than the bad report would warrant.
"The lines are moving?" Baenre asked aloud.
Quenthel cleared her throat. "Bregan D'aerthe has discovered many other routes," she answered, "even corridors the dwarves do not know about, which come close to tunnels leading to Mithril Hall."
Matron Baenre closed her eyes and nodded, approving of her daughter's suddenly renewed optimism. There were indeed tunnels the dwarves did not know about, small passages beneath the lowest levels of Mithril Hall lost as the dwarves continued to shift their mining operations to richer veins. Old Gandalug knew those ancient, secret ways, though, and with Methil's intrusive interrogation, the drow knew them as well. These secret tunnels did not actually connect to the dwarven compound, but wizards could open doors where there were none, and illithids could walk through stone and could take drow warriors with them on their psionic journeys.
Baenre's eyes popped open. "Word from Berg'inyon?" she asked.
Quenthel shook her head. "He exited the tunnels, as commanded, but we have not heard since."
Baenre's features grew cross. She knew that Berg'inyon was outwardly pouting at being sent outside. He led the greatest cohesive unit of all, numerically speaking, nearly a thousand drow and five times that in goblins and kobolds, with many of the dark elves riding huge lizards. But Berg'inyon's duties, though vital to the conquest of Mithril Hall, put him on the mountainside outside the dwarven complex. Very likely, Drizzt Do'Urden would be inside, in the lowest tunnels, working in an environment more suited to a dark elf. Very likely, Uthegental Armgo, not Berg'inyon, would get first try at the renegade.
Baenre's scowl turned to a smile as she considered her son and his tantrum when she had given him his assignment. Of course he had to act angry, even outraged. Of course he had to protest that he, not Uthegental, should spearhead the assault through the tunnels. But Berg'inyon had been Drizzt's classmate and primary rival in their years at Melee-Magthere, the drow school for fighters. Berg'inyon knew Drizzt perhaps better than any living drow in Menzoberranzan. And Matron Baenre knew Berg'inyon.
The truth of it was, Berg'inyon didn't want anything to do with the dangerous renegade.
"Search out your brother with your magic," Baenre said suddenly, startling Quenthel. "If he continues his obstinacy, replace him."
Quenthel's eyes widened with horror. She had been with Berg'inyon when the force had exited the tunnels, crossing out onto a ledge on a mountain overlooking a deep ravine. The sight had overwhelmed her, had dizzied her, and many other drow as well. She felt lost out there, insignificant and vulnerable. This cavern that was the surface world, this great chamber whose black dome sparkled with pinpoints of unknown light, was too vast for her sensibilities.
Matron Baenre did not appreciate the horrified expression. "Go!" she snapped, and Quenthel quietly slipped away.
She was hardly out of sight before the next reporting drow stepped before Baenre's blue-glowing driftdisk.
Her report, of the progress of the force moving secretly in the lower tunnels, was better, but Baenre hardly listened. To her, these details were fast becoming tedious. The dwarves were good, and had many months to prepare, but in the end, Matron Baenre did not doubt the outcome, for she believed that Lloth herself had spoken to her. The drow would win, and Mithril Hall would fall.
She listened to the report, though, and to the next, and the next, and the next after that, a seemingly endless stream, and forced herself to look interested.
Chapter 22
STAR LIGHT, STAR BRIGHT
From her high perch, her eyesight enhanced by magical dweomers, they seemed an army of ants, swarming over the eastern and steepest side of the mountain, filling every vale, clambering over every rock. Filtering behind in tight formations came the deeper blackness, the tight formations of drow warriors.
Never had the Lady of Silverymoon seen such a disconcerting sight, never had she been so filled with trepidation, though she had endured many wars and many perilous adventures. Alustriel's visage did not reflect those battles. She was as fair as any woman alive, her skin smooth and pale, almost translucent, and her hair long and silvery梟ot gray with age, though she was indeed very old, but lustrous and rich, the quiet light of night and the sparkling brightness of stars all mixed together. Indeed, the fair lady had endured many wars, and the sorrow of those conflicts was reflected in her eyes, as was the wisdom to despise war.
Across the way toward the southern face, around the bend of the conical mountain, Alustriel could see the banners of the gathered forces, most prominent among them the silver flag of her own knights. They were proud and anxious, Alustriel knew, because most of them were young and did not know grief.
The Lady of Silverymoon shook away the disconcerting thoughts and focused on what likely would transpire, what her role might be.
The bulk of the enemy force was kobolds, and she figured that the huge barbarians and armored riders should have little trouble in scattering them.
But how would they fare against the drow? Alustriel wondered. She brought her flying chariot in a wide loop, watching and waiting.
*****
Skirmishes erupted along the point line, as human scouts met the advancing kobolds.
At the sound of battle, and with reports filtering back, Berkthgar was anxious to loose his forces, to charge off to fight and die with a song to Tempus on his lips.
Besnell, who led the Knights in Silver, was a tempered fighter, and more the strategist. "Hold your men in check," he bade the eager barbarian. "We will see more fighting this night than any of us, even Tempus, your god of battle, would enjoy. Better that we fight them on ground of our choosing." Indeed, the knight had been careful in selecting that very ground, and had argued against both Berkthgar and King Bruenor himself to win over their support for his plan. The forces had been broken into four groups, spaced along the south side of the mountain, Fourthpeak, which held both entrances to Mithril Hall. Northwest around the mountain lay Keeper's Dale, a wide, deep, rock-strewn, and mist-filled valley wherein lay the secret western door to the dwarven complex.
From the soldiers' positions northeast around the mountain, across wide expanses of open rock and narrow, crisscrossing trails, lay the longer, more commonly used path to Mithril Hall's eastern door.
Bruenor's emissaries had wanted the force to split, the riders going to defend Keeper's Dale and the men of Settlestone guarding the eastern trails. Besnell had held firm his position, though, and had enlisted Berkthgar by turning the situation back on the proud dwarves, by insisting that they should be able to conceal and defend their own entrances. "If the drow know where the entrances lie," he had argued, "then that is where they will expect resistance."
Thus, the south side of Fourthpeak was chosen. Below the positions of the defenders the trails were many, but above them the cliffs grew much steeper, so they expected no attack from that direction. The defenders' groups were mixed according to terrain, one position of narrow, broken trails exclusively barbarians, two having both barbarians and riders, and one, a plateau above a wide, smooth, gradually inclined rock face, comprised wholly of the Riders of Nesme.
Besnell and Berkthgar watched and waited now from the second position. They knew the battle was imminent; the men about them could feel the hush, the crouch of the approaching army. The area lower on the mountain, to the east, exploded suddenly in bursts of shining light as a rain of enchanted pellets, gifts from dwarven clerics, came down from the barbarians of the first defense.
How the kobolds scrambled! As did the few dark elves among the diminutive creatures' front ranks. Those monsters highest on the face, near the secret position, were overwhelmed, a horde of mighty barbarians descending over them, splitting them in half with huge swords and battle-axes, or simply lifting the kobolds high over head and hurling them down the mountainside.
"Wo must go out and meet them!" Berkthgar roared, seeing his kin engaged. He raised huge Bankenfuere high into the air. "To the glory of Tempus!" he roared, a cry repeated by all those barbarians on the second position, and those on the third as well.
"So much for ambush," muttered Regweld Harpell, seated on his horse-frog, Puddlejumper. With a nod to Besnell, for the time drew near, Regweld gave a slight tug on Puddlejumper's rein and the weird beast croaked out a guttural whinny and leaped to the west, clearing thirty feet.
"Not yet," Besnell implored Berkthgar, the barbarian's hand cupping a dozen or so of the magic light-giving pellets. The knight pointed out the movements of the enemy force below, explained to Berkthgar that, while many climbed up to meet the defenders holding the easternmost position, many, many more continued to filter along the lower trails to the west. Also, the light was not so intense anymore, as dark elves used their innate abilities to counter the stingingly bright enchantments.
"What are you waiting for?" Berkthgar demanded.
Besnell continued to hold his hand in the air, continued to delay the charge.
To the east, a barbarian screamed as he saw that his form was outlined suddenly by blue flames, magical fires that did not burn. They weren't truly harmless, though, for in the night, they gave the man's position clearly away. The sound of many crossbows clicked from somewhere below, and the unfortunate barbarian cried out again and again, then he fell silent.
That was more than enough for Berkthgar, and he hurled out the pellets. His nearby kin did likewise, and this second section of the south face brightened with magic. Down charged the men of Settlestone, to Besnell's continuing dismay. The riders should have gone down first, but not yet, not until the bulk of the enemy force had passed.
"We must," whispered the knight behind the elven leader from Silverymoon, and Besnell quietly nodded. He surveyed the scene for just a moment. Berkthgar and his hundred were already engaged, straight down the face, with no hope of linking up with those brave men holding the high ground in the east. Despite his anger at the impetuous barbarian, Besnell marveled at Berkthgar's exploits. Mighty Bankenfuere took out three kobolds at a swipe, launching them, whole or in parts, high into the air.
"The light will not hold," the knight behind Besnell remarked.
"Between the two forces," Besnell replied, speaking loud enough so that all those riders around him could hear. "We must go down at an angle, between the two forces, so that the men in the east can escape behind us."
Not a word of complaint came back to him, though his chosen course was treacherous indeed. The original plan had called for the Knights in Silver to ride straight into the enemy, both from this position and the next position to the west, while Berkthgar and his men linked behind them, the whole of the defending force rolling gradually to the west. Now Berkthgar, in his bloodlust, had abandoned that plan, and the Knights in Silver might pay dearly for the act. But neither man nor elf complained.
"Keep fast your pellets," Besnell commanded, "until the drow counter what light is already available."
He reared his horse once, for effect.
"For the glory of Silverymoon!" he cried.
"And the good of all good folk!" came the unified response.
Their thunder shook the side of Fourthpeak, resonated deep into the dwarven tunnels below the stone. To the blare of horns, down they charged, a hundred riders, lances low, and when those long spears became entangled or snapped apart as they skewered the enemy, out came flashing swords.
More deadly were the sturdy mounts, crushing kobolds under pounding hooves, scattering and terrifying kobolds and goblins and drow alike, for these invaders from the deepest Underdark had never seen such a cavalry charge.
In mere minutes the enemy advance up the mountain was halted and reversed, with only a few of the defenders taken down. And as the dark elves continued to counter the light pellets, Besnell's men countered their spells with still more light pellets.
But the dark force continued its roll along the lower trails, evidenced by the blare of horns to the west, the calls to Tempus and to Longsaddle, and the renewed thunder as the Longriders followed the lead of the Knights in Silver.
The first real throw of magic led the charge from that third position, a lightning bolt from Regweld that split the darkness, causing more horror than destruction.
Surprisingly, there came no magical response from the drow, other than minor darkness spells or faerie fire limning selected defenders.
The remaining barbarian force did as the plan had demanded, angling between the Longriders and the area just below the second position, linking up, not with the Knights in Silver, as was originally planned, but with Berkthgar and his force.
*****
High above the battle, Alustriel used all her discipline and restraint to hold herself in check. The defenders were, as expected, slicing the kobold and goblin ranks to pieces, killing the enemy in a ratio far in excess of fifty to one.
That number would have easily doubled had Alustriel loosed her magic, but she could not. The drow were waiting patiently, and she respected the powers of those evil elves enough to know that her first attack might be her only one.
She whispered to the enchanted horses pulling the aerial chariot and moved lower, nodding grimly as she confirmed that the battle was going as anticipated. The slaughter high on the south face was complete, but the dark mass continued to flow below the struggle to the west.
Alustriel understood that many drow were among the ranks of that lower group.
The chariot swooped to the east, swiftly left the battle behind, and the Lady of Silverymoon took some comfort in the realization that the enemy lines were not so long, not so far beyond the easternmost of the defensive positions.
She came to understand why when she heard yet another battle, around the mountain, to the east. The enemy had found Mithril Hall's eastern door, had entered the complex, and was battling the dwarves within!
Flashes of lightning and bursts of fire erupted within the shadows of that low door, and the creatures that entered were not diminutive kobolds or stupid goblins. They were dark elves, many, many dark elves.
She wanted to go down there, to rush over the enemy in a magical, explosive fury, but Alustriel had to trust in Bruenor's people. The tunnels had been prepared, she knew, and the attack from outside the mountain had been expected.
Her chariot flew on, around to the north, and Alustriel thought to complete the circuit, to cut low through Keeper's Dale in the east, where the other allies, another hundred of her Knights in Silver, waited.
What she saw did not settle well, did not comfort her.
The northern face of Fourthpeak was a treacherous, barren stretch of virtually unclimbable rock faces and broken ravines that no man could pass.
Virtually unclimbable, but not to the sticky feet of giant subterranean lizards.
Berg'inyon Baenre and his elite force, the four hundred famed lizard riders of House Baenre, scrambled across that northern facing, making swift progress to the west, toward Keeper's Dale.
The waiting knights had been positioned to shore up the final defenses against the force crossing the southern face. Their charge, if it came, would be to open up the last flank, to allow Besnell, the Longriders, and the men of Nesme and Settlestone to get into the dale, which was accessible through only one narrow pass.
The lizard-riders would get there first, Alustriel knew, and they outnumbered the waiting knights梐nd they were drow.
*****
The easternmost position was surrendered. The barbarians, or what remained of their ranks, ran fast to the west, crossing behind the Knights in Silver to join Berkthgar.
After they had crossed, Besnell turned his force to the west as well, pushing Berkthgar's force, which had swelled to include nearly every living warrior from Settlestone, ahead.
The leader of the Knights in Silver began to think that Berkthgar's error would not be so devastating, that the retreat could proceed as planned. He found a high plateau and surveyed the area, nodding grimly as he noted that the enemy force below had rolled around the first three positions.
Besnell's eyes widened, and he gasped aloud as he realized the exact location of the leading edge of that dark cloud. The Riders of Nesme had missed their call! They had to get down the mountainside quickly, to hold that flank, and yet, for some reason, they had hesitated and the leading edge of the enemy force seemed beyond the fourth, and last, position.
Now the Riders of Nesme did come, and their full-out charge down the smoothest stone of the south face was indeed devastating, the forty horsemen trampling thrice that number of kobolds in mere moments.
But the enemy had that many to spare, Besnell knew, and many more beyond that. The plan had called for an organized retreat to the west, to Keeper's Dale, even in through Mithril Hall's western door if need be.
It was a good plan, but now the flank was lost and the way to the west was closed.
Besnell could only watch in horror.
Part 5
OLD KINGS AND OLD QUEENS
They came as an army, but not so. Eight thousand dark elves and a larger number of humanoid slaves, a mighty and massive force, swarmed toward Mithril Hall.
The descriptions are fitting in terms of sheer numbers and strength, and yet "army" and "force" imply something more, a sense of cohesion and collective purpose. Certainly the drow are among the finest warriors in the Realms, trained to fight from the youngest age, alone or in groups, and certainly the purpose seems clear when the war is racial, when it is drow battling dwarves. Yet, though their tactics are perfect, groups working in unison to support each other, that cohesion among drow ranks remains superficial.
Few, if any, dark elves of Lloth's army would give her or his life to save another, unless she or he was confident that the sacrifice would guarantee a place of honor in the afterlife at the Spider Queen's side. Only a fanatic among the dark elves would take a hit, however minor, to spare another's life, and only because that fanatic thought the act in her own best interest. The drow came crying for the glory of the Spider Queen, but, in reality, they each were looking for a piece of her glory.
Personal gain was always the dark elves' primary precept.
That was the difference between the defenders of Mithril Hall and those who came to conquer. That was the one hope of our side when faced with such horrendous odds, outnumbered by skilled drow warriors!
If a single dwarf came to a battle in which his comrades were being overrun, he would roar in defiance and charge in headlong, however terrible the odds. Yet if we could catch a group of drow, a patrol, perhaps, in an ambush, those supporting groups flanking their unfortunate comrades would not join in unless they could be assured of victory.
We, not they, had true collective purpose. We, not they, understood cohesion, fought for a shared higher principle, and understood and accepted that any sacrifice we might make would be toward the greater good.
There is a chamber梞any chambers, actually梚n Mithril Hall, where the heroes of wars and past struggles are honored. Wulfgar's hammer is there; so was the bow梩he bow of an elf梩hat Catti-brie put into service once more. Though she has used the bow for years, and has added considerably to its legend, Catti-brie refers to it still as "the bow of Anariel," that long-dead elf. If the bow is put into service again by a friend of Clan Battlehammer centuries hence, it will be called "the bow of Catti-brie, passed from Anariel."
There is in Mithril Hall another place, the Hall of Kings, where the busts of Clan Battlehammer's patrons, the eight kings, have been carved, gigantic and everlasting.
The drow have no such monuments. My mother, Malice, never spoke of the previous matron mother of House Do'Urden, likely because Malice played a hand in her mother's death. In the Academy, there are no plaques of former mistresses and masters. Indeed, as I consider it now, the only monuments in Menzoberranzan are the statues of those punished by Baenre, of those struck by Vendes and her wicked whip, their skin turned to ebony, that they might then be placed on display as testaments of disobedience on the plateau of Tier Breche outside the Academy.
That was the difference between the defenders of Mithril Hall and those who came to conquer. That was the one hope.
- Drizzt Do'Urden
Chapter 23
POCKETS OF POWER
Bidderdoo had never seen anything to match it. Literally, it was raining kobolds and pieces of kobolds all about the terrified Harpell as the Gutbuster Brigade went into full battle lust. They had come into a small, wide chamber and found a force of kobolds many times their own number. Before Bidderdoo could suggest a retreat (or a "tactical flanking maneuver," as he planned to call it, because he knew the word "retreat" was not in Thibbledorf Pwent's vocabulary), Pwent had led the forthright charge. Poor Bidderdoo had been sucked up in the brigade's wake, the seven frenzied dwarves blindly, happily, following Pwent's seemingly suicidal lead right into the heart of the cavern. Now it was a frenzy, a massacre the likes of which the studious Harpell, who had lived all his life in the sheltered Ivy Mansion (and a good part of that as a family dog) could not believe.
Pwent darted by him, a dead kobold impaled on his helmet spike and flopping limply. Arms wide, the battlerager leaped into a group of kobolds and pulled as many in as possible, hugging them tightly. Then he began to shake, to convulse so violently that Bidderdoo wondered if some agonizing poison had found its way into the dwarf's veins.
Not so, for this was controlled insanity. Pwent shook, and the nasty ridges of his armor took the skin from his hugged enemies, ripped and tore them. He broke away (and three kobolds fell dying) with a left hook that brought his mailed, spiked gauntlet several inches into the forehead of the next unfortunate enemy.
Bidderdoo came to understand that the charge was not suicidal, that the Gutbusters would win easily by overwhelming the greater numbers with sheer fury. He also realized, suddenly, that the kobolds learned fast to avoid the furious dwarves. Six of them bypassed Pwent, giving the battlerager a respectfully wide berth. Six of them swung about and bore down on the one enemy they could hope to defeat.
Bidderdoo fumbled with the shattered remains of his spellbook, flipping to one page where the ink had not smeared so badly. Holding the parchment in one hand, his other hand straight out in front of him, he began a fast chant, waggling his fingers.
A burst of magical energy erupted from each of his fingertips, green bolts rushing out, each darting and weaving to unerringly strike a target.
Five of the kobolds fell dead; the sixth came on with a shriek, its little sword rushing for Bidderdoo's belly.
The parchment fell from the terrified Harpell's hand. He screamed, thinking he was about to die, and reacted purely on instinct, falling forward over the blade, angling his chest down so that he buried the diminutive kobold beneath him. He felt a burning pain as the small creature's sword cut into his ribs, but there was no strength behind the blow and the sword did not dig in deeply.
Bidderdoo, so unused to combat, screamed in terror. And the pain, the pain...
Bidderdoo's screams became a howl. He looked down and saw the thrashing kobold, and saw more clearly the thrashing kobold's exposed throat.
Then he tasted warm blood and was not repulsed.
Growling, Bidderdoo closed his eyes and held on. The kobold stopped thrashing.
After some time, the poor Harpell noticed that the sounds of battle had ended about him. He gradually opened his eyes, turned his head slightly to look up at Thibbledorf Pwent, standing over him and nodding his head.
Only then did Bidderdoo realize he had killed the kobold, had bitten the thing's throat out.
"Good technique," Pwent offered, and started away.
*****
While the Gutbuster Brigade's maneuvers were loud and straightforward, wholly dependent on savagery, another party's were a dance of stealth and ambush. Drizzt and Guenhwyvar, Catti-brie, Regis, and Bruenor moved silently from one tunnel to another, the drow and panther leading. Guenhwyvar was the first to detect an approaching enemy, and Drizzt quickly relayed the signals when the panther's ears went flat.
The five worked in unison, setting up so that Catti-brie, with her deadly bow, would strike first, followed by the panther's spring, the drow's impossibly fast rush into the fray, and Bruenor's typically dwarven roaring charge. Regis always found a way to get into the fight, usually moving in behind to slam a drow backside or a kobold's head with his mace when one of his friends became too closely pressed.
This time, though, Regis figured to stay out of the battle altogether. The group was in a wide, high corridor when Guenhwyvar, nearing a bend, fell into a crouch, ears flat. Drizzt slipped into the shadows of an alcove, as did Regis, while Bruenor stepped defensively in front of his archer daughter, so that Catti-brie could use the horns of his helmet to line up her shot.
Around the corner came the enemy, a group of minotaurs and drow, five of each, running swiftly in the general direction of Mithril Hall.
Catti-brie wisely went for the drow. There came a flash of silver, and one fell dead.
Guenhwyvar came out hard and fast, burying another dark elf, clawing and biting and rolling right away to bear down on a third drow.
A second flash came, and another elf fell dead.
But the minotaurs came on hard, and Catti-brie would get no third shot. She went for her sword as Bruenor roared and rushed out to meet the closest monster.
The minotaur lowered its bull-like head; Bruenor dropped his notched battle-axe right behind him over his head, holding the handle tightly in both hands.
In came the minotaur, and over came the axe. The crack sounded like the snapping of a gigantic tree.
Bruenor didn't know what hit him. Suddenly he was flying backward, bowled over by six hundred pounds of minotaur.
*****
Drizzt came out spinning and darting. He hit the first minotaur from the side, a scimitar cutting deep into the back of the creature's thigh, stopping its charge. The ranger spun away and went down to one knee, jabbing straight ahead with Twinkle, hooking the tip of the blue-glowing scimitar over the next monster's kneecap.
The minotaur howled and half-fell, half-dove right for Drizzt, but the drow's feet were already under him, already moving, and the brute slammed hard into the stone.
Drizzt turned back for Catti-brie and Bruenor and the two remaining brutes bearing down on his friends. With incredible speed, he caught up to them almost immediately and his scimitars went to work on one, again going for the legs, stopping the charge.
But the last minotaur caught up to Catti-brie. Its huge club, made of hardened mushroom stalk, came flying about, and Catti-brie ducked fast, whipping her sword above her head.
Khazid'hea sliced right through the club, and as the minotaur stared at the remaining piece dumbfoundedly, Catti-brie countered with a slashing backhand.|Qī-shū-ωǎng|
The minotaur looked at her curiously. She could not believe she had missed.
*****
Regis watched from the shadows, knowing he was overmatched by any enemy in this fight. He tried to gauge his companions, though, wanting to be ready if needed. Mostly he watched Drizzt, mesmerized by the sheer speed of the drow's charges and dodges. Drizzt had always been quick afoot, but this display was simply amazing, the ranger's feet moving so swiftly that Regis could hardly distinguish them. More than once, Regis tried to anticipate Drizzt's path, only to find himself looking where the drow was not.
For Drizzt had cut to the side, or reversed direction altogether, more quickly than the halfling would have believed possible.
Regis finally just shook his head and filed his questions away for another time, reminding himself that there were other, more important considerations. He glanced about and noticed the last of the enemy drow slipping to the side, out of the way of the panther.
*****
The last drow wanted no part of Guenhwyvar, and was glad indeed that the woman with the killing bow was engaged in close combat. Two of his dark elf companions lay dead from arrows, a third squirmed about on the floor, half her face torn away by the panther's claws, and all five minotaurs were down or engaged. The fourth drow had run off, back around the bend, but that wicked panther was only a couple of strides behind, and the hiding dark elf knew his companion would be down in a matter of moments.
Still, the drow hardly cared, for he saw Drizzt Do'Urden, the renegade, the most hated. The ranger was fully engaged and vulnerable, working furiously to finish the three minotaurs he had wounded. If this drow could seize the opportunity and get Drizzt, then his place of glory, and his house's glory, would be sealed. Even if he was killed by Drizzt's friends, he would have a seat of honor beside Lloth, the Spider Queen.
He loaded his most potent dart, a bolt enchanted with runes of fire and lightning, onto his heavy, two-handed crossbow, an unusual weapon indeed for dark elves, and brought the sights in line.
Something hit the crossbow hard from the side. The drow pulled the trigger instinctively, but the bolt, knocked loose, went nowhere but down, exploding at his feet. The jolt sent him flying; the puff of flames singed his hair and blinded him momentarily.
He rolled over on the floor and managed to get out of his burning piwafwi. Dazed, he noticed a small mace lying on the floor, then saw a small, plump hand reaching down to pick it up. The drow tried to react as the bare feet, hairy on top梥omething the Under-dark drow had never seen before梥teadily approached.
Then all went dark.
*****
Catti-brie cried out and leaped back, but the minotaur did not charge. Rather, the brute stood perfectly still, eyeing her curiously.
"I didn't miss," Catti-brie said, as if her denial of what seemed obvious would change her predicament. To her surprise, she found she was right.
The minotaur's left leg, severed cleanly by Khazid'hea's passing, caved in under it, and the brute fell sidelong to the floor, its lifeblood pouring out unchecked.
Catti-brie looked to the side to see Bruenor, grumbling and groaning, crawling out from under the minotaur he had killed. The dwarf hopped to his feet, shook his head briskly to clear away the stars, then stared at his axe, hands on hips, head shaking in dismay. The mighty weapon was embedded nearly a foot deep in the minotaur's thick skull.
"How in the Nine Hells am I going to got the damned thing out?" Bruenor asked, looking at his daughter.
Drizzt was done, as was Regis, and Guenhwyvar came back around the corner, dragging the last of the dark elves by the scruff of his broken neck.
"Another win for our side," Regis remarked as the friends regrouped.
Drizzt nodded his agreement but seemed not so pleased. It was a small thing they were doing, he knew, barely scratching at the surface of the force that had come to Mithril Hall. And despite the quickness of this latest encounter, and of the three before it, the friends had been, ultimately, lucky. What would have happened had another group of drow or minotaurs, or even kobolds, come about the corner while the fight was raging?
They had won quickly and cleanly, but their margin of victory was a finer line and a more tentative thing than the rout would indicate.
"Ye're not so pleased," Catti-brie said quietly to the ranger as they started off once more.
"In two hours we have killed a dozen drow, a handful of minotaurs and a score of kobold fodder," Drizzt replied.
"With thousands more to go," the woman added, understanding Drizzt's dismay.
Drizzt said nothing. His only hope, Mithril Hall's only hope, was that they and other groups like them would kill enough drow to take the heart from their enemy. Dark elves were a chaotic and supremely disloyal bunch, and only if the defenders of Mithril Hall could defeat the drow army's will for the war did they have a chance.
Guenhwyvar's ears went flat again, and the panther slipped silently into the darkness. The friends, feeling suddenly weary of it all, moved into position and were relieved indeed when the newest group rambled into sight. No drow this time, no kobolds or minotaurs. A column of dwarves, more than a score, hailed them and approached. This group, too, had seen battle since the fight in Tunult's Cavern. Many showed fresh wounds, and every dwarven weapon was stained with enemy blood.
"How fare we?" Bruenor asked, stepping to the front.
The leader of the dwarven column winced, and Bruenor had his answer. "They're fightin' in the Undercity, me king," said the dwarf. "How they got into the place, we're not for knowin'! And fightin' too, in the upper levels, by all reports. The eastern door's been breached."
Bruenor's shoulders visibly slumped.
"But we're holdin' at Garumn's Gorge!" the dwarf said with more determination.
"Where're ye from and where're ye going?" Bruenor wanted to know.
"From the last guard room," the dwarf explained. "Come out in a short circuit to find yerself, me king. Tunnels're thick with drow scum, and glad we be to see ye standing!" He pointed behind Bruenor, then jabbed his finger to the left. "We're not so far, and the way's still clear to the last guard room..."
"But it won't be for long," another dwarf piped in glumly.
"And clear all the way to the Undercity from there," the leader finished.
Drizzt pulled Bruenor to the side and began a whispered conversation. Catti-brie and Regis waited patiently, as did the dwarves.
"... keep searching," they heard Drizzt say.
"Me place is with me people!" Bruenor roughly replied. "And yer own is with me!"
Drizzt cut him short with a long stream of words. Catti-brie and the others heard snatches such as "hunting the head" and "roundabout route," and they knew Drizzt was trying to convince Bruenor to let him continue his hunt through the outer, lower tunnels.
Catti-brie decided then and there that if Drizzt and Guenhwyvar were to go on, she, with her Cat's Eye circlet, which Alustriel had given her to allow her to see in the dark, would go with him. Regis, feeling unusually brave and useful, silently came to the same conclusion.
Still, the two were surprised when Drizzt and Bruenor walked back to the group.
"Get ye to the last guard room, and all the way to the Undercity if need be," Bruenor commanded the column leader.
The dwarf's jaw dropped with amazement. "But, me king," he sputtered.
"Get ye!" Bruenor growled.
"And leave yerself alone out here?" the stunned dwarf asked.
Bruenor's smile was wide and wicked as he looked from the dwarf to Drizzt, to Catti-brie, to Regis, and to Guenhwyvar, then finally, back to the dwarf.
"Alone?" Bruenor replied, and the other dwarf knowing the prowess of his king's companions, conceded the point.
"Get ye back and win," Bruenor said to him. "Me and me friends got some huntin' to do."
The two groups split apart once more, both grimly determined, but neither overly optimistic.
Drizzt whispered something to the panther, and Guenhwyvar took up the lead as before. To this point, the companions had been lying in wait for every enemy group that came their way, but now, with the grim news from the Undercity and the eastern door, Drizzt changed that tactic. If they could not avoid the small groups of drow and other monsters, then they would fight, but otherwise, their path now was more direct. Drizzt wanted to find the priestesses (and he knew it had to be priestesses) who had led this march. The dwarves' only chance was to decapitate the enemy force.
And so the companions were now, as Drizzt had quietly put it to Bruenor, "hunting the head."
Regis, last in line, shook his head and looked more than once back the way the dwarven column had marched. "How do I always get myself into this?" the halfling whispered. Then, looking at the backs of his hardy, sometimes reckless friends, he knew he had his answer.
Catti-brie heard the halfling's resigned sigh, understood its source, and managed to hide her smile.
Chapter 24
FIERY FURY
Alustriel watched from her high perch as the southern face of Fourthpeak flickered with light that seemed to be blinking like the stars above. The exchange of enchanted pellets from the defenders and countering dark magic from the invaders was furious. As she brought her chariot around the southwestern cliffs, the Lady of Silverymoon grew terribly afraid, for the defenders had been pushed into a U formation, surrounded on all sides by goblins, kobolds, and fierce drow warriors.
Still, the forces of the four armies fought well, practically back to back, and their line was strong. No great number could strike at them from the gap at the top of the U, the logical weak spot, because of the almost sheer cliffs, and the defenders were tightly packed enough along the entire line to hold against any concentrated assaults.
Even as Alustriel fostered that thought, her hopes were put to the test. A group of goblins, led by huge bugbears, seven-foot, hairy versions of goblins, formed into a tight diamond and spearheaded into the defenders' eastern flank.
The line wavered; Alustriel almost revealed herself with a flurry of explosive magic.
But amidst the chaos and the press rose one sword above all others, one song above all others.
Berkthgar the Bold, his wild hair flying, sang to Tempus with all his heart, and Bankenfuere hummed as it swept through the air. Berkthgar ignored the lesser goblins and charged straight for the bugbears, and each mighty swipe cut one of them down The loader of Settlestone took a vicious hit, and another, but no hint of pain crossed his stern visage or slowed his determined march.
Those bugbears who escaped the first furious moments of the huge man's assault fled from him thereafter, and with their leaders so terrified, the goblins quickly lost heart for the press and the diamond disintegrated into a fleeing mob.
Many would be the songs to celebrate Berkthgar, Alustriel knew, but only if the defenders won. If the dark elves succeeded in their conquest, then all such heroics would be lost to the ages, all the songs would be buried beneath a black veil of oppression. That could not happen, the Lady of Silverymoon decided. Even if Mithril Hall were to fall this night, or the next, the war would not be lost. All of Silverymoon would mobilize against the drow, and she would go to Sundabar, in the east, to Citadel Adbar, stronghold of King Harbromme and his dwarves, and all the way to Waterdeep, on the Sword Coast, to muster the necessary forces to push the drow back to Menzoberranzan!
This war was not lost, she reminded herself, and she looked down at the determined defenders, holding against the swarm, fighting and dying.
Then came the tragedy she had expected and feared all along: the magical barrage, bursts of fireballs and lightning, lines of consuming magical energy and spinning bolts of destruction.
The assault focused on the southwestern corner of the U, blew apart the ranks of the Riders of Nesme, consuming horse and man alike. Many humanoid slaves fell as well, mere fodder and of no concern to the wicked drow wizards.
Tears streamed down Alustriel's face as she watched that catastrophe, as she heard the agonized cries of man and beast and saw that corner of the mountain become charred under the sheer power of the barrage. She berated herself for not foreseeing this war, for underestimating the intensity of the drow march, for not having her army fully entrenched, warriors, wizards and priests alike, in the defense of Mithril Hall.
The massacre went on for many seconds, seeming like hours to the horrified defenders. It went on and on, the explosions and the cries.
Alustriel found her heart again and looked for the source, and when she saw it, she came to realize that the dark elf wizards, in their ignorance of the surface world, had erred.
They were concentrated within a copse of thick trees, under cover and hurling out their deadly volley of spells.
Alustriel's features brightened into a wicked smile, a smile of vengeance, and she cut her chariot across at a sharp angle, swooping down the mountainside from on high, flying like an arrow for the heart of her enemies.
The drow had erred; they were in the trees.
As she crossed the northern edge of the battlefield, Alustriel cried out a command, and her chariot, and the team of enchanted horses that pulled it, ignited into bright flames.
Below her she heard the cries of fear, from friend and enemy alike, and she heard the trumpets from the Knights in Silver, who recognized the chariot and understood that their leader had come.
Down she streaked, a tremendous fireball leading the way, exploding in the heart of the copse. Alustriel sped right to the trees' edge, then banked sharply and rushed along the thick line, the flames of her chariot igniting branches wherever she passed.
The drow wizards had erred!
She knew the dark elves had likely set up wards against countering magic梡erhaps even over themselves梩hat would defeat even the most intense fires, but they did not understand the flammable nature of trees. Even if the fire did not consume them, the flames would blind them and effectively put them out of the fighting.
And the smoke! The thick copse was damp from previous rains and frost, and billowing black clouds thickened the air. Even worse for the drow, the wizards countered as they had always countered fire, with spells creating water. So great was their response, that the flames would have been quenched, except that Alustriel did not relent, continued to rush about the copse, even cut into the copse wherever she found a break. No water, not the ocean itself, could extinguish the fires of her enchanted chariot. As she continued to fuel the flames, the drenching spells by the wizards added steam to the smoke, thickened the air so that the dark elves could not see at all and could not breathe.
Alustriel trusted in her horses, extensions of her will, to understand her intent and keep the chariot on course, and she watched, her spells ready, for she knew the enemy could not remain within the copse. As she expected, a drow floated up through the trees, rising above the inferno, levitating into the air and trying to orient himself to the scene beyond the copse.
Alustriel's lightning bolt hit him in the bark of the head and sent him spinning over and over, and he hung, upside down and dead, until his own spell expired, dropping him back into the trees.
Even as she killed that wizard, though, a ball of flame puffed in the air right before the chariot, and the speeding thing, and Alustriel with it, plunged right through. The Lady of Silverymoon was protected from the flames of her own spell, but not so from the fireball, and she cried out and came through pained, her face bright from burn.
*****
Higher up the mountainside, Besnell and his soldiers witnessed the attack against Alustriel. The elf steeled his golden eyes; his men cried out in outrage. If their earlier exploits had been furious, they were purely savage now, and Berkthgar's men, fighting beside them, needed no prodding.
Goblins and kobolds, bugbears and orcs, even huge minotaurs and skilled drow, died by the score in the next moments of battle.
It hardly seemed to matter. Whenever one died, two took its place, and though the knights and the barbarians could have cut through the enemy lines, there was nowhere for them to go.
Farther to the west, his own Longriders similarly pressed, Reg-weld understood their only hope. He leaped Puddlejumper to a place where there were no enemies and cast a spell to send a message to Besnell.
To the west! the wizard implored the knight leader.
Then Regweld took up the new lead and turned his men and the barbarians closest to them westward, toward Keeper's Dale, as the original plan had demanded. The drow wizards had been silenced, momentarily at least, and now was the only chance Reg-weld would have.
A lightning bolt split the darkening air. A fireball followed, and Regweld followed that, leaping Puddlejumper over the ranks of his enemies and loosing a barrage of magical missiles below him as he flew.
Confusion hit the enemy ranks, enough so that the Longriders, men who had fought beside the Harpells for all their lives and understood Regweld's tactics, were able to slice through, opening a gap.
Beside them came many of the Settlestone warriors and the few remaining horsemen from Nesme. Behind them came the rest of the barbarian force and the Knights in Silver, mighty Berkthgar bringing up the rear, almost single-handedly keeping the pursuing monsters at bay.
The defenders punched through quickly, but found their momentum halted as another force, mostly drow, cut across in front, forming thick ranks.
Regweld continued his magical barrage, charged ahead with Puddlejumper, expecting to die.
And so he would have, except that Alustriel, forced away from the copse by the increasingly effective counters of the drow wizards, rushed back up the mountainside, right along the dark elf line, low enough so that the drow who did not flee were trampled and burned by her fiery passing.
Besnell and his men galloped to the front of the fleeing force, cried out to Alustriel and for the good of all goodly folk, and plunged into the confusion of the drow ranks, right into the flaming chariot's charred wake.
Many more men died in those few moments of hellish fighting, many men and many drow, but the defenders broke free to the west, ran and rode on, and found the path into Keeper's Dale before the enemy could block it.
Above the battle once more, Alustriel slumped with exhaustion. She had not launched so concentrated a barrage of magic in many, many years, and had not engaged so closely in any conflict since the days before she had come to rule Silverymoon. Now she was tired and wounded, burned and singed, and she had taken several hits by sword and by quarrel as she had rushed along the drow ranks. She knew the disapproval she would find when she returned to Silverymoon, knew that her advisors, and the city's council, and colleagues from other cities, would think her rash, even stupid. Mithril Hall was a minor kingdom not worth her life, her detractors would say. To take such risks against so deadly an enemy was foolish.
So they would say, but Alustriel knew better, knew that the freedoms and rights that applied to Silverymoon were not there simply because of her city's size and strength. They applied to all, to Silverymoon, to Waterdeep, and to the smallest of kingdoms that so desired them, because otherwise the values they promoted were meaningless and selfish.
Now she was wounded, had nearly been killed, and she called off her chariot's flames as she rose high into the sky. To show herself so openly would invite a continuing magical attack that would likely destroy her. She was sorely wounded, she knew, but Alustriel was smiling. Even if she died this night, the Lady of Silverymoon would die smiling, because she was following her heart. She was fighting for something bigger than her life, for values that were eternal and ultimately right.
She watched with satisfaction as the force, led by Besnell and her own knights, broke free and sped for Keeper's Dale, then she climbed higher into the cold sky, angling for the west.
The enemy would pursue, and more enemies were coming fast around the north, and the battle had only just begun.
*****
The Undercity, where two thousand dwarves often labored hard at their most beloved profession, had never seen such bustle and tumult as this day. Not even when the shadow dragon, Shimmer-gloom, and its host of evil gray dwarves had invaded, when Bruenor's grandfather had been king, had the Undercity been engulfed in such a battle.
Goblins and minotaurs, kobolds and wicked monsters that the dwarves could not name flooded in from the lower tunnels and through the floor itself, areas that had been breached by the magic of the illithids. And the drow, scores of dark elves, struggled and battled along every step and across the wide floor, their dance a macabre mix of swirling shadows in the glow of the many low-burning furnaces.
Still, the main tunnels to the lower levels had not been breached, and the greatest concentration of enemies, particularly the drow force, remained outside Mithril Hall proper. Now the dark elves who had gained the Undercity meant to open that way, to link up with the forces of Uthegental and Matron Baenre.
And the dwarves meant to stop them, knowing that if that joining came to pass, then Mithril Hall would be lost.
Lightning flashed, green and red and sizzling black bolts from below, from the drow, and it was answered from above by Harkle and Bella don DelRoy.
The lowest levels began to grow darker as the drow worked their magic to gain a favorable battlefield.
The fall of light pellets upon the floor sounded like a gentle rain as Stumpet Rakingclaw and her host of dwarven priests countered the magic, brightening the area, loading spell after spell, stealing every shadow from every corner. Dwarves could fight in the dark, but they could fight in the light as well, and the drow and other creatures from the Underdark were not so fond of brightness.
One group of twenty dwarves formed a tight formation on the wide floor and rolled over a band of fleeing goblins. Their boots sounded like a heavy, rolling wheel, a general din, mowing over whatever monster dared to stay in their path.
A handful of dark elves fired stinging crossbow quarrels, but the dwarves shook off the hits梐nd, since their blood ran thick with potions to counter any poisons, they shook off the infamous drow sleeping drug as well.
Seeing that their attack was ineffective, the drow scattered, and the dwarven wedge rolled toward the next obstacle, two strange-looking creatures that the bearded folk did not know, two ugly creatures with slimy heads that waved tentacles where the mouths should have been, and with milky white eyes that showed no pupils.
The dwarven wedge seemed unstoppable, but when the illithids turned their way and loosed their devastating mental barrage, the wedge wobbled and fell apart, stunned dwarves staggering aimlessly.
"Oh, there they are!" Harkle squealed from the third tier of the Undercity, more than sixty feet from the floor.
Bella don DelRoy's face crinkled with disgust as she looked at mind flayers for the first time. She and Harkle had expected the creatures; Drizzt had told them about Matron Baenre's "pet." Despite her disgust, Bella, like all Harpells, was more curious than afraid. The illithids had been expected梥he just hadn't expected them to be so damned ugly!
"Are you sure of this?" the diminutive woman asked Harkle, who had devised the strategy for fighting the squishy-headed things. Her good eye revealed her true hopes, though, for while she talked to Harkle, it remained fixated on the ugly illithids.
"Would I have gone to all the trouble of learning to cast from the different perspective?" Harkle answered, seeming wounded by her doubts.
"Of course," Bella replied. "Well, those dwarves do need our help."
"Indeed."
A quick chant by the daughter of DelRoy brought a shimmering blue, door-shaped field right before the two wizards.
"After you," Bella said politely.
"Oh, rank before beauty," Harkle answered, waving his hand toward the door, indicating that Bella should load.
"No time for wasting!" came a clear voice behind them, and surprisingly strong hands pressed against both Bella and Harkle's hips, heaving them both for the door. They went through together, and Fret, the tidy dwarf, pushed in right behind them.
The second door appeared on the floor, between the illithids and their stunned dwarven prey, and out popped the three dimensional travelers. Fret skidded to the side, trying to round up the vulnerable dwarves, while Harkle and Bella don DelRoy mustered their nerve and faced the octopus-headed creatures.
"I understand your anger," Harkle began, and he and his companion shuddered as a wave of mental energy rolled across their chests and shoulders and heads, leaving a wake of tingles.
"If I were as ugly as you..." Harkle continued, and a second wave came through.
"... I would be mean, too!" Harkle finished, and a third blast of energy came forth, followed closely by the illithids. Bella screamed and Harkle nearly fainted as the monstrous things pushed in close, tentacles latching onto cheeks and chins. One went straight up
Harkle's nose, in search of brain matter to devour.
"You are sure?" Bella cried out.
But Harkle, deep in the throes of his latest spell, didn't hear her. He didn't struggle against the illithid, for he didn't want the thing to jostle him too severely. It was hard enough to concentrate with wriggling tentacles burrowing under the skin of his face!
Those tentacles swelled now, extracting their prize.
An unmistakably sour look crossed the normally expressionless features of both the creatures.
Harkle's hands came up slowly, palms down, his thumbs touching and his other fingers spread wide. A flash of fire erupted from his hands, searing the confused illithid, burning its robes. It tried to pull away, and Harkle's facial skin bulged weirdly as the tentacles began to slide free.
Harkle was already moving with his next spell. He reached into his robes and extracted a dart, a leaf that had been mushed to powder, and a stringy, slimy thing, a snake's intestine, and squashed them all together as he completed the chant.
From that hand came forth a small bolt, shooting across the two feet to stick into the still-burning illithid's belly.
The creature gurgled something indecipherable and finally fell away, stumbling, grasping at its newest wound, for while the fires still nipped at it in places, this newest attack hurt more.
The enchanted bolt pumped acid into its victim.
Down went the illithid, still clutching at the leaking bolt. It had underestimated its enemy, and it telepathically sent that very mesage to its immediate companion, who already understood their error, and to Methil, deep in the caverns beside Matron Baenre.
Bella couldn't concentrate. Though her spell of polymorph had been perfect, her brain safely tucked away where the illithid could not find it, she simply couldn't concentrate with the squiggly tentacles probing around her skull. She berated herself, told herself that the daughter of DelRoy should be more in control.
She heard a rumbling sound, a cart rolling near, and opened her eyes to see Fret push the cart right up behind the illithid, a host of drow in pursuit. Holding his nerve, the tidy dwarf leaped atop the cart and drew out a tiny silver hammer.
"Let her go!" Fret cried, bringing the nasty little weapon to bear. To the dwarf's surprise, and disgust, his hammer sank into the engaged illithid's bulbous head and ichor spewed forth, spraying the dwarf and staining his white robes.
Fret knew the drow were bearing down on him; he had resolved to take one attack on the illithid, then turn in defense against the dark elves. But all plans flew away in the face of that gory mess, the one thing that could bring the tidy dwarf into full battle rage.
No woodpecker every hit a log as rapidly. Fret's hammer worked so as to seem a blur, and each hit sent more of the illithid's brain matter spraying, which only heightened the tidy dwarf's frenzy.
Still, that would have been the end of Fret, of all of them, had not Harkle quickly enacted his next spell. He focused on the area in front of the charging drow, threw a bit of lard into the air, and called out his next dweomer.
The floor became slick with grease, and the charge came to a stumbling, tumbling end.
Its head smashed to dripping pulp, the illithid slumped before Bella, the still-clinging tentacles bringing her low as well. She grabbed frantically at those tentacles and yanked them free, then stood straight and shuddered with pure revulsion.
"I told you that was the way to fight mind flayers!" Harkle said happily, for it had been his plan every step of the way.
"Shut up," Bella said to him, her stomach churning. She looked all about, seeing enemies closing in from many directions. "And get us out of here!" she said.
Harkle looked at her, confused and a bit wounded by her disdain. The plan had worked, after all!
A moment later, Harkle, too, became more than a little frightened, as he came to realize that he had forgotten that last little detail, and had no spells left that would transport them back to the higher tiers.
"Ummm," he stammered, trying to find the words to best explain their dilemma.
Relieved he was, and Bella, too, when the dwarven wedge reformed about them, Fret joining the ranks.
"We'll get ye back up," the leader of the grateful dwarves promised, and on they rolled, once more burying everything in their path.
Even more destructive now was their march, for every so often a blast of lightning or a line of searing fire shot out from their ranks as Harkle and Bella joined in the fun.
Still, Bella remained uncomfortable and wanted this all to end so that she could return to her normal physiology. Harkle had studied illithids intently, and knew as much about them as perhaps any wizard in all the Realms. Their mentally debilitating blasts were conical, he had assured her, and so, if he and she could get close, only the top half of their bodies would be affected.
Thus they had enacted the physical transformation enchantment, wherein Harkle and Bella appeared the same, yet had transfigured two areas of their makeup, their brains and their buttocks.
Harkle smiled at his cleverness as the wedge rolled on. Such a transformation had been a delicate thing, requiring many hours of study and preparation. But it had been worth the trouble, every second, the Harpell believed, recalling the sour looks on the ugly illithid faces!
*****
The rumbles from the collapse of the bridges, and of all the antechambers near Garumn's Gorge, were felt in the lowest tunnels of Mithril Hall, even beyond, in the upper passages of the wild Underdark itself. How much work Bruenor's people would have if ever they tried to open the eastern door again!
But the drow advance had been stopped, and was well worth the price. For now General Dagna and his force of defenders were free to go.
But where? the tough, battle-hardened dwarf wondered. Reports came to him that the Undercity was under full attack, but he also realized that the western door, near Keeper's Dale, was vulnerable, with only a few hundred dwarves guarding the many winding tunnels and with no provisions for such catastrophic measures as had been taken here in the east. The tunnels in the west could not be completely dropped; there had not been time to rig them so.
Dagna looked around at his thousand troops, many of them wounded, but all of them eager for more battle, eager to defend their sacred homeland.
"The Undercity," the general announced a moment later. If the western door was breached, the invaders would have to find their way through, no easy task considering the myriad choices they would face. The fighting had already come to the Undercity, so that was where Dagna belonged.
Normally it would have taken many minutes, a half hour or more, for the dwarves to get down to the fighting, even if they went the whole way at a full charge. But this, too, had been foreseen, so Dagna led his charges to the appointed spot, new doors that had been cut into the walls connecting to chimneys running up from the great furnaces. As soon as those doors were opened, Dagna and his soldiers heard the battle, so they went without delay, one after another, onto the heavy ropes that had been set in place.
Down they slid, fearlessly, singing songs to Clanggedon. Down they went, hitting the floor at a full run, rushing out of the warm furnaces and right into the fray, streaming endlessly, it seemed, as were the drow coming in from the lower tunnels.
The fighting in the Undercity grew ever furious.
Chapter 25
KEEPER'S DALE
Berg'inyon's force swept into Keeper's Dale, the sticky-footed lizards making trails where none could be found. They came down the northern wall like a sheet of water, into the misty valley, ominous shadows slipping past tall pillars of stone.
Though it was warmer here than on the open northern face, the drow were uncomfortable. There were no formations like this in the Underdark, no misty valleys, except those filled with the toxic fumes of unseen volcanoes. Scouting reports had been complete, though, and had specifically outlined this very spot, the doorstep of Mithril Hall's western door, as safe for passage. Thus, the Baenre lizard riders went into the valley without question, fearing their own volatile matron mother more than any possible toxic fumes.
As they entered the vale, they heard the fighting on the southern side of the mountain. Berg'inyon nodded when he took the moment to notice that the battle was coming closer梐ll was going as planned. The enemy was in retreat, no doubt, being herded like stupid rothe into the valley, where the slaughter would begin in full.
The moving shadows that were Berg'inyon's force slipped quietly through the mist, past the stone sentinels, trying to get a lay of the valley, trying to find the optimum ambush areas.
Above the mist, a line of fire broke the general darkness of the night sky, streaking fast and angling into the vale. Berg'inyon watched it, as did so many, not knowing what it might be.
As she crossed above the force, Alustriel loosed the last barrage of her magic, a blast of lightning, a rain of greenish pulses of searing energy, and a shower of explosive fireballs that liquified stone.
The alert dark elves responded before the chariot crossed over the northern lip of the vale, hit back with enchanted crossbow quarrels and similar spells of destruction.
The flames of the chariot flared wider, caught in the midst of a fireball, and the whole of the cart jerked violently to the side as a line of lightning blasted against its base.
Alustriel's magic had killed more than a few, and taken the mounts out from under many others, but the real purpose in the wizard's passing had been the part of decoy, for every drow eye was turned heavenward when the second battalion of the Knights in Silver joined the fray, charging through Keeper's Dale, horseshoes clacking deafeningly on the hard stone.
Lances lowered, the knights barreled through the initial ranks of drow, running them down with their larger mounts.
But these were the Baenre lizard riders, the most elite force in all of Menzoberranzan, a complement of warriors and wizards that did not know fear.
Silent commands went out from Berg'inyon, passed from waggling fingers to waggling fingers. Even after the surprise barrage from the sky and the sudden charge of the force that the drow did not know were in Keeper's Dale, the dark elf ranks outnumbered the Knights in Silver by more than three to one. Had those odds been one-to-one, the Knights in Silver still would have had no chance.
The tide turned quickly, with the knights, those who were not taken down, inevitably falling back and regrouping into tight formations. Only the mist and the unfamiliar terrain prevented the slaughter from being wholesale; only the fact that the overwhelming drow force could not find all the targets allowed the valiant knights to continue to resist.
Near the rear of the dark elf ranks, Berg'inyon heard the commotion as one unfortunate human got separated and confused, galloping his mount unintentionally toward the north, away from his comrades.
The Baenre son signaled for his personal guards to follow him, but to stay behind, and took up the chase, his great lizard slinking and angling to intercept. He saw the shadowy figure?and what a magnificent thing Berg'inyon thought the rider to be, so high and tall on his powerful steed.
That image did not deter the weapon master of Menzoberranzan's first house. He came around a pillar of stone, just to the side of the knight, and called out to the man.
The great horse skidded and stopped, the knight wheeling it about to face Berg'inyon. He said something Berg'inyon could not understand, some proclamation of defiance, no doubt, then lowered his long lance and kicked his horse into a charge.
Berg'inyon leveled his own mottled lance and drove his heels into the lizard's flanks, prodding the beast on. He couldn't match the speed of the knight's horse, but the horse couldn't match the lizard's agility. As the opponents neared, Berg'inyon swerved aside, brought his lizard right up the side of a thick stone pillar.
The knight, surprised by the quickness of the evasion, couldn't bring his lance out fast enough for an effective strike, but as the two passed, Berg'inyon managed to prod the running horse in the flank. It wasn't a severe hit, barely a scratch, but this was no ordinary lance. The ten-foot pole that Berg'inyon carried was a devilish death lance, among the most cunning and wicked of drow weapons. As the lance tip connected on the horseflesh, cutting through the metal armor the beast wore as though it were mere cloth, dark, writhing tentacles of black light crawled down its length.
The horse whinnied pitifully, kicked and jumped and came to a skidding stop. Somehow the knight managed to hold his seat.
"Run on!" he cried to his shivering mount, not understanding. "Run on!"
The knight suddenly felt as though the horse was somehow less substantial beneath him, felt the beast's ribs against his calves.
The horse threw its head back and whinnied again, an unearthly, undead cry, and the knight blanched when he looked into the thing's eyes, orbs that burned red with some evil enchantment.
The death lance had stolen the creature's life-force, had turned the proud, strong stallion into a gaunt, skeletal thing, an undead, evil thing. Thinking quickly, the knight dropped his lance, drew his huge sword, and sheared off the monster's head with a single swipe. He rolled aside as the horse collapsed beneath him, and came to his feet, hopping around in confusion.
Dark shapes encircled him; he heard the hiss of nearby lizards, the sucking sounds as sticky feet came free of stone.
Berg'inyon Baenre approached slowly. He, too, lowered his lance. A flick of his wrist freed him from his binding saddle, and he slid off his mount, determined to test one of these surface men in single combat, determined to show those drow nearby the skill of their leader.
Out came the weapon master's twin swords, sharp and enchanted, among the very finest of drow weapons.
The knight, nearly a foot taller than this adversary, but knowing the reputation of dark elves, was rightfully afraid. He swallowed that fear, though, and met Berg'inyon head-on, sword against sword.
The knight was good, had trained hard for all of his adult life, but if he trained for all of his remaining years as well, they would not total the decades the longer-living Berg'inyon had spent with the sword.
The knight was good. He lived for almost five minutes.